public PlayerData(scr_VolumeOptions Volume) { master = Volume.master; music = Volume.music; sfx = Volume.sfx; musicSlider = Volume.musicSlider; sfxSlider = Volume.sfxSlider; }
//Volume SaveStates public static void SaveVolume(scr_VolumeOptions Volume) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/Volume.dab"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(Volume); formatter.Serialize(stream, data); stream.Close(); }