void Launch()
    {
        GameObject projectileObject = Instantiate(ProjectilePrefab, rigidbody2d.position + Vector2.up * 0.5f, Quaternion.identity);

        scr_Projectile projectile = projectileObject.GetComponent <scr_Projectile>();

        projectile.Launch(lookDirection, force);
        canShoot = 0;
        animator.SetTrigger("Launch");
        Debug.Log("bullets on hand: " + canShoot);
    }