// Start is called before the first frame update void Start() { originalY = this.transform.position.y; this.gameObject.SetActive(true); if (this.gameObject.tag == "EnemyDog") { enemyHealth = 2f; } if (this.gameObject.tag == "EnemyDrone") { enemyHealth = 2f; } animEnemy = GetComponent <Animator>(); enemyRigidbody2D = GetComponent <Rigidbody2D>(); enemyCollider = GetComponent <Collider2D>(); shootingPoint = GetComponentsInChildren <Transform>(); localPesInimigo = GetComponentsInChildren <Transform>(); enemyVisionCollider = GetComponentsInChildren <BoxCollider2D>(); scriptPlayerInteraction = GameObject.FindWithTag("Player").gameObject.GetComponent <scrPlayerInteraction>(); playerTransform = GameObject.FindWithTag("Player").gameObject.GetComponent <Transform>(); scriptPontuacao = GameObject.FindWithTag("Gerenciador").gameObject.GetComponent <scrpontuacao>(); scriptGerenciaSons = GameObject.Find("GerenciadorGlobal(Clone)").gameObject.GetComponent <scrGerenciadorSons>(); }
// Start is called before the first frame update void Start() { animDrone = GetComponent <Animator>(); droneRigidbody2D = GetComponent <Rigidbody2D>(); originalY = this.transform.position.y; enemyGroup = GameObject.FindGameObjectsWithTag("EnemyDog"); enemyGroupLenght = enemyGroup.Length; scriptPlayerInteraction = GameObject.FindWithTag("Player").gameObject.GetComponent <scrPlayerInteraction>(); playerTransform = GameObject.FindWithTag("Player").gameObject.GetComponent <Transform>(); }
//public static TimeSpan FromSeconds(float timer); void Start() { scriptPlayerInteraction = GameObject.Find("Player").gameObject.GetComponent <scrPlayerInteraction>(); scriptPlayer = GameObject.Find("Player").gameObject.GetComponent <Player>(); txtHP = GameObject.Find("HPText").gameObject.GetComponent <Text>(); txtAmmo = GameObject.Find("AmmoText").gameObject.GetComponent <Text>(); txtPoints = GameObject.Find("PointsText").gameObject.GetComponent <Text>(); txtTimer = GameObject.Find("TimerText").gameObject.GetComponent <Text>(); pontos = 0; timer = 0; wasUnseen = true; UpdateUI(); }