void OnTriggerEnter(Collider other) { if (other.tag.Equals("Feather")) { feathers++; if (feathers >= 3) { rising = true; iTween.MoveTo(gameObject, new Vector3(transform.position.x, 5.0F, transform.position.z), 3.0F); controller.Rise(); feathers = 0; } } if (other.tag.Equals("Obstacle")) { Debug.Log("You hit an obstacle!"); health--; InvokeRepeating("Flash", 0.0F, 0.2F); } }