private void Initialisation() { gameManager = FindObjectOfType <scp_GameManager>(); fallingObjects = FindObjectOfType <scp_FallingObjectsLogic>(); vfx = FindObjectOfType <scp_VfxManager>(); ripple = FindObjectOfType <scp_Ripple>(); ui = FindObjectOfType <scp_UIManager>(); audioObject = GameObject.Find("Pickups").GetComponent <scp_AudioManager>(); }
private void SetupVariables() { this.transform.position = lerpPositionArray[2].transform.position; newPosition = this.transform.position; rb = GetComponent <Rigidbody2D>(); rb.gravityScale = 0; anim = GetComponent <Animator>(); audioManager = GameObject.Find("Dash").GetComponent <scp_AudioManager>(); }