// Use this for initialization void Start() { spawnPoint = transform.position; myRB = GetComponent <Rigidbody2D>(); myAnim = GetComponent <Animator>(); sps = GameObject.FindWithTag("ScorePoints").GetComponent <scorepoints_script>(); beatController = GameObject.FindWithTag("BeatController").GetComponent <audioBeatControl>(); facingRight = true; }
void addPoints(int points) { scorepoints_script sps = GameObject.FindWithTag("ScorePoints").GetComponent <scorepoints_script>(); sps.scorepoints += points; }