// Use this for initialization void Start() { sU = GameObject.Find("scoreUpdate").GetComponent <scoreUpdate> (); audioSource = GetComponent <AudioSource> (); spriteRenderer = GetComponent <SpriteRenderer> (); spriteRenderer.sortingOrder = global.notesLayer--; turnTime = (60 * 2) / global.bpm[global.id]; startScale = transform.localScale; endScale = new Vector3(2, 2, 1); StartCoroutine(Judge()); }