Example #1
0
    // Use this for initialization
    void Start()
    {
        sU = GameObject.Find("scoreUpdate").GetComponent <scoreUpdate> ();

        audioSource    = GetComponent <AudioSource> ();
        spriteRenderer = GetComponent <SpriteRenderer> ();
        spriteRenderer.sortingOrder = global.notesLayer--;

        turnTime = (60 * 2) / global.bpm[global.id];

        startScale = transform.localScale;
        endScale   = new Vector3(2, 2, 1);

        StartCoroutine(Judge());
    }