// Use this for initialization void Start() { ballScreenPos = cam.WorldToScreenPoint(transform.position); ballBody = GetComponent <Rigidbody> (); camOrgPos = cam.transform.position; scriptRef = GetComponent <BallPowerLook> (); scriptRefUI = canvas.GetComponent <scene3UImanager> (); }
// Use this for initialization void Start() { ballScreenPos = cam.WorldToScreenPoint (transform.position); ballBody = GetComponent<Rigidbody> (); camOrgPos = cam.transform.position; scriptRef = GetComponent<BallPowerLook> (); scriptRefUI = canvas.GetComponent<scene3UImanager> (); }