Example #1
0
 // Use this for initialization
 void Start()
 {
     ballScreenPos = cam.WorldToScreenPoint(transform.position);
     ballBody      = GetComponent <Rigidbody> ();
     camOrgPos     = cam.transform.position;
     scriptRef     = GetComponent <BallPowerLook> ();
     scriptRefUI   = canvas.GetComponent <scene3UImanager> ();
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     ballScreenPos = cam.WorldToScreenPoint (transform.position);
     ballBody = GetComponent<Rigidbody> ();
     camOrgPos = cam.transform.position;
     scriptRef = GetComponent<BallPowerLook> ();
     scriptRefUI = canvas.GetComponent<scene3UImanager> ();
 }