// Use this for initialization void Awake() { if (StaticRef == null) // if theres is not allerdaye a static ref makes this the static ref { DontDestroyOnLoad(gameObject); StaticRef = this; } else if (StaticRef != this) // is the allready is a ref , destory this { Destroy(this); } currentState = State.setup; currentScenario = scenario.None; //remeber you set it to none here. if at some point you don't why the printed stuff keeps say none mainMenu = canvas.GetComponentInChildren <CanvasGroup>(); }
/// <summary> /// Description: Valida la selección de un escenario /// </summary> private void _finishButton_btn_Click(object sender, RoutedEventArgs e) { scenario scenarioSelected = _scenarioGridView_rgv.SelectedItem as scenario; if (scenarioSelected != null) { _parent_win.Show(); this.Close(); } else { RadWindow.Alert(new DialogParameters { Header = "Alert", Content = "Select scenario and press finish", OkButtonContent = "Ok", Owner = this }); } }
public void measureThis(ref scenario sce) { Console.WriteLine("measureThis " + sce.desc); if (sce.root == null) { return; } Console.WriteLine(sce.compressCode); MemoryStream memStream = null; var times = new List <long>(SampleCount); var timesRead = new List <long>(SampleCount); var timesFileWrite = new List <long>(SampleCount); var timesFileRead = new List <long>(SampleCount); var timesFileSSDWrite = new List <long>(SampleCount); var timesFileSSDRead = new List <long>(SampleCount); var sw = new Stopwatch(); long streamLength = 0; for (var j = 0; j < SampleCount; j++) { //memStream = new MemoryStream(buffer); // THIS IS BROKEN in .Net so far as toArray(). memStream = new MemoryStream(); // doing a warm run for JIT first with no measure might improve consistency of results.. as well. //{ // trying to make benchmark a little more consistent. // GC.Collect(); // System.Threading.Thread.Sleep(100); //} sw.Reset(); sw.Start(); sce.writer(memStream); sw.Stop(); times.Add(sw.ElapsedMilliseconds); var writtenBuffer = memStream.ToArray(); //Console.WriteLine("writtenBuffer.Length {0}", writtenBuffer.Length); streamLength = writtenBuffer.Length; //var b = memStream.GetBuffer(); //Buffer.BlockCopy(buffer, 0, buffer2, 0, (int)streamLength); //str.Close(); // read stream stuff. if (sce.read != null) { //var ms2 = new MemoryStream(buffer, 0, (int)streamLength); // our captured buffer as read stream. var ms2 = new MemoryStream(writtenBuffer); // our captured buffer as read stream. sw.Reset(); sw.Start(); var r = sce.read(ms2); r.stream.Close(); sw.Stop(); r.root = null; timesRead.Add(sw.ElapsedMilliseconds); } if (!string.IsNullOrEmpty(sce.fqFileName)) { //Console.WriteLine(sce.fqFileName); // write file test sw.Reset(); sw.Start(); using (var fs = File.Open(sce.fqFileName, FileMode.Create)) { sce.writer(fs); } sw.Stop(); timesFileWrite.Add(sw.ElapsedMilliseconds); if (sce.read != null) { // read file test sw.Reset(); sw.Start(); using (var fs = new FileStream(sce.fqFileName, FileMode.Open, FileAccess.Read)) { sce.read(fs); } sw.Stop(); timesFileRead.Add(sw.ElapsedMilliseconds); } var ssdFile = @"C:\" + sce.fqFileName; // write file test sw.Reset(); sw.Start(); using (var fs = File.Open(ssdFile, FileMode.Create)) { sce.writer(fs); } sw.Stop(); timesFileSSDWrite.Add(sw.ElapsedMilliseconds); if (sce.read != null) { // read file test sw.Reset(); sw.Start(); using (var fs = new FileStream(ssdFile, FileMode.Open, FileAccess.Read)) { sce.read(fs); } sw.Stop(); timesFileSSDRead.Add(sw.ElapsedMilliseconds); } } } //Console.WriteLine("memStream.Length"); //Console.WriteLine(memStream.Length); sce.writtenSize = streamLength; sce.counter(); sce.writeDuration = (long)Math.Floor(times.Average()); if (timesRead.Count == SampleCount) { sce.readDuration = (long)Math.Floor(timesRead.Average()); } sce.writeFileDuration = (long)Math.Floor(timesFileWrite.Average()); sce.readFileDuration = (long)Math.Floor(timesFileRead.Average()); sce.writeFileSSDDuration = (long)Math.Floor(timesFileSSDWrite.Average()); sce.readFileSSDDuration = (long)Math.Floor(timesFileSSDRead.Average()); sce.sampleCount = SampleCount; }
public void ClickedOnScenarioC_Bnt() { currentScenario = scenario.scenario_C; currentState = State.starting; Debug.Log("trying to set scenario to C"); }
static void client() { while (true) { Console.WriteLine("write message:"); String message = Console.ReadLine(); Console.WriteLine("0=> no errors , 1=> inverse ack , 2=>timeout , 3=>corrupt Data"); int condition = Convert.ToInt16(Console.ReadLine()); switch (condition) { case 0: global_scenario = scenario.None; break; case 1: global_scenario = scenario.inverse_ack; break; case 2: global_scenario = scenario.timeout; break; case 3: global_scenario = scenario.corrupt_data; break; } String true_message = message; String check_sum_output = Checksum(true_message); var client = new UdpClient(); IPEndPoint ep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11000); // endpoint where server is listening client.Connect(ep); required_ack = 0; prev_interval = elapsed_intervals; message = "packet:0,check_sum:" + check_sum_output + "," + message; int size = ASCIIEncoding.ASCII.GetByteCount(message); byte[] message_array = Encoding.ASCII.GetBytes(message); client.Send(message_array, size); //handeling both no errors & inverse_ack while (true) { var receivedData_0 = client.Receive(ref ep); String received_message_0 = Encoding.UTF8.GetString(receivedData_0); if (received_message_0 != null) { Console.Write("client recieved: " + received_message_0 + Environment.NewLine); if (elapsed_intervals <= prev_interval + 1) { prev_interval = elapsed_intervals; //if ack == 0 ==>send next packet if (Convert.ToInt16(received_message_0.Substring(received_message_0.IndexOf(':') + 1)) == required_ack) { if (required_ack == 1 && Convert.ToInt16(received_message_0.Substring(received_message_0.IndexOf(':') + 1)) == 1) { break; } required_ack++; String seq_1_message = "packet:" + required_ack + "," + "check_sum:" + check_sum_output + "," + true_message; int size_1 = ASCIIEncoding.ASCII.GetByteCount(seq_1_message); byte[] message_array_1 = Encoding.ASCII.GetBytes(seq_1_message); client.Send(message_array_1, size_1); } else //ack=1 and we wanted it 0 ==> send again { String message_0_again = "packet:" + required_ack + "," + "check_sum:" + check_sum_output + "," + true_message; int size_0_again = ASCIIEncoding.ASCII.GetByteCount(message_0_again); byte[] message_array_0_again = Encoding.ASCII.GetBytes(message_0_again); client.Send(message_array_0_again, size_0_again); global_scenario = scenario.None; } } else //timeout occurs ==>send message again { prev_interval = elapsed_intervals; String message_0_again = "packet:" + required_ack + "," + "check_sum:" + check_sum_output + "," + true_message; int size_0_again = ASCIIEncoding.ASCII.GetByteCount(message_0_again); byte[] message_array_0_again = Encoding.ASCII.GetBytes(message_0_again); client.Send(message_array_0_again, size_0_again); global_scenario = scenario.None; } } } } }
public void ClickedOnScenarioR_Bnt() { currentScenario = scenario.scenario_R; currentState = State.starting; Debug.Log("trying to set scenario to R"); }
// Use this for initialization void Awake() { if(StaticRef == null) // if theres is not allerdaye a static ref makes this the static ref { DontDestroyOnLoad(gameObject); StaticRef = this; } else if(StaticRef != this) // is the allready is a ref , destory this { Destroy(this); } currentState = State.setup; currentScenario = scenario.None; //remeber you set it to none here. if at some point you don't why the printed stuff keeps say none mainMenu = canvas.GetComponentInChildren<CanvasGroup>(); }