Example #1
0
 public WEAPONS(bool buyable, bool sellable, string name, string description, Type type,
                int buyPrice, int sellPrice, float damage, float FireDam, float MagicDam, float ArtDam, bool offHand, scaleBonus Stats,
                bool twoHand, float manaOrStaminaChange, float Distance, weaponType wpType, int StrReq,
                int SkiReq, int PreReq, int IntReq, char Scaling, weaponClass WpClass, bool CanBuff, int Level, float time, float StrongTime) : base(buyable, sellable, false, name, description, true, Type.Weapon, buyPrice, sellPrice, false, 1, 1, ITEMS.StatBoost.None, 0, 0, ITEMS.typeOfItem.None)
 {
     baseDamage      = curDamage = damage;
     isOffHand       = offHand;
     status          = Stats;
     isTwoHand       = twoHand;
     decreaseStamina = manaOrStaminaChange;
     this.Distance   = Distance;
     this.type       = wpType;
     scaling         = Scaling;
     strReq          = StrReq;
     skiReq          = SkiReq;
     intReq          = IntReq;
     preReq          = PreReq;
     wpClass         = WpClass;
     canBuff         = CanBuff;
     baseFireDamage  = fireDamage = FireDam;
     baseMagicDamage = magicDamage = MagicDam;
     baseArtDamage   = artDamage = ArtDam;
     level           = Level;
     animTime        = time;
     strongTime      = StrongTime;
 }
Example #2
0
 public WEAPONS(string name, float damage, float pInc, float FireDam, float fInc, float MagicDam, float mInc, float ArtDam, float aInc, bool offHand,
                bool twoHand, float manaOrStaminaChange, float Distance, weaponType type, weaponClass WpClass,
                bool CanBuff, int Level, float time, float StrongTime) : base(false, false, false, name, "", true, Type.Weapon, 0, 0, false, 1, 1, ITEMS.StatBoost.None, 0, 0, ITEMS.typeOfItem.None)
 {
     baseDamage      = curDamage = damage;
     isOffHand       = offHand;
     status          = scaleBonus.none;
     isTwoHand       = twoHand;
     decreaseStamina = manaOrStaminaChange;
     this.Distance   = Distance;
     this.type       = type;
     scaling         = 'X';
     strReq          = 0;
     skiReq          = 0;
     intReq          = 0;
     preReq          = 0;
     this.wpClass    = WpClass;
     canBuff         = CanBuff;
     baseFireDamage  = fireDamage = FireDam;
     baseMagicDamage = magicDamage = MagicDam;
     baseArtDamage   = artDamage = ArtDam;
     level           = Level;
     animTime        = time;
     strongTime      = StrongTime;
     phyInc          = pInc;
     fireInc         = fInc;
     magicInc        = mInc;
     artInc          = aInc;
 }
Example #3
0
 public WEAPONS()
 {
     baseDamage      = 0;
     isOffHand       = false;
     status          = scaleBonus.none;
     isTwoHand       = false;
     decreaseStamina = 0;
     this.Distance   = 0;
     this.type       = weaponType.Edge;
     scaling         = 'S';
     strReq          = 0;
     skiReq          = 0;
     intReq          = 0;
     wpClass         = weaponClass.Sword;
     canBuff         = false;
     baseFireDamage  = 0;
     baseMagicDamage = 0;
     baseArtDamage   = 0;
     level           = 0;
     animTime        = 0f;
     strongTime      = 0f;
 }