Example #1
0
 void Awake()
 {
     AI       = this;
     MyPlayer = GameObject.FindGameObjectWithTag("Player");
     playerTR = MyPlayer.transform;
     playerSC = MyPlayer.GetComponent <sc_player> ();
 }
Example #2
0
 void Start()
 {
     playerSC = sc_AICenter.AI.GetPlayerSC();
     playerTR = sc_AICenter.AI.GetPlayerTR();
     canvasTR = transform.GetChild(0);
     myText   = GetComponentInChildren <Text> ();
 }
Example #3
0
    void Start()
    {
        AI       = sc_AICenter.AI;
        playerTR = AI.GetPlayerTR();
        scPlayer = playerTR.GetComponent <sc_player> ();
        areaMask = 1 << LayerMask.NameToLayer("Area");
        wallMask = 1 << LayerMask.NameToLayer("Wall");

        for (int i = 0; i < transform.childCount; i++)
        {
            Transform border = transform.GetChild(i);
            if (i < 2)
            {
                myBorder [i] = border.position.y;
            }
            else
            {
                myBorder [i] = border.position.x;
            }

            if (i != 2 && i != 3)
            {
                Destroy(border.gameObject);
            }
            else
            {
                Destroy(border.GetComponent <SpriteRenderer> ());
            }
        }
        StartCoroutine(CheckPlayerInArea());
        StartCoroutine(WaitSendArea());
    }
Example #4
0
 override protected void Start()
 {
     base.Start();
     scDialog = GetComponent <sc_NpcDialog> ();
     AI       = sc_AICenter.AI;
     playerTR = AI.GetPlayerTR();
     scPlayer = AI.GetPlayerSC();
 }
Example #5
0
    void Awake()
    {
        GameObject myPlayer = GameObject.FindGameObjectWithTag("Player");

        scPlayer = myPlayer.GetComponent <sc_player> ();
        scOpt    = myPlayer.GetComponentInChildren <sc_Option>();
        playerTR = myPlayer.transform;
        PlotFlags.Clear();
        PF_Listener.Clear();
        ReadStoryAsset();
    }
Example #6
0
    virtual protected void Start()
    {
        scPlayer = sc_AICenter.AI.GetPlayerSC();
        scCam    = sc_God.MainCam.scCam;
        for (int i = 0; i < transform.childCount; i++)
        {
            Transform nowChild = transform.GetChild(i);
            if (nowChild.tag == "Tag_EHint")
            {
                anim_EHint = nowChild.GetComponent <Animator> ();
                break;
            }
        }
        if (anim_EHint == null)
        {
            anim_EHint = GetComponentInChildren <Animator> ();
        }

        playerMask = 1 << LayerMask.NameToLayer("Player");
    }