void Start()
 {
     if (loadManager == null)
     {
         loadManager = GameObject.Find("EventSystem").AddComponent <sc_SceneLoadManager>();
     }
 }
Example #2
0
 private void checkLoadSceneManger()
 {
     if (loadSceneManger == null)
     {
         loadSceneManger = gameObject.AddComponent <sc_SceneLoadManager>();
     }
 }
Example #3
0
 public void farmGoBack()
 {
     if (goback == null)
     {
         goback = gameObject.AddComponent <sc_SceneLoadManager>();
         goback.LoadScene("sc_menuSelect");
     }
 }
    public void refillIPAddress()
    {
        saveIP.setData(TempIP);
        saveIP.SaveFileIP();

        sc_SceneLoadManager sc_temp = gameObject.AddComponent <sc_SceneLoadManager>();

        sc_temp.LoadScene(SceneManager.GetActiveScene().name);
    }
    // Update is called once per frame
    void Update()
    {
        if (Time.time - lastUpdateTime >= lastUpdateTimePeriodSec)
        {
            // Waiting Period Sec to Auto Connect
            gogo.autoLoad();
            gogo.refreshConnection();
            if (gogo.isConnected)
            {
                sc_SceneLoadManager sc_temp = gameObject.AddComponent <sc_SceneLoadManager>();
                sc_temp.LoadScene("sc_menuSelect");
            }
            lastUpdateTime = Time.time;
        }

        if (Time.time - canConnectedTime >= 25)
        {
            obj_Loadding.SetActive(false);
            obj_panel_failed.SetActive(true);
        }

        loadding_angel = -5f;
        obj_Loadding.transform.Rotate(0, 0, loadding_angel, Space.Self);
    }
Example #6
0
 public void gotoVistualize()
 {
     sc_SceneLoadManager sc_temp = gameObject.AddComponent<sc_SceneLoadManager>();
     sc_temp.LoadScene("06_missionLampRoom");
 }
Example #7
0
 public void gotoSmartFram()
 {
     sc_SceneLoadManager sc_temp = gameObject.AddComponent<sc_SceneLoadManager>();
     sc_temp.LoadScene("sc_farm");
 }
Example #8
0
 public void gotoFram()
 {
     gotofarm = gameObject.AddComponent <sc_SceneLoadManager>();
     gotofarm.LoadScene("07_missionPump");
 }
    public void Event_TryAgain()
    {
        sc_SceneLoadManager sc_temp = gameObject.AddComponent <sc_SceneLoadManager>();

        sc_temp.LoadScene(SceneManager.GetActiveScene().name);
    }