public void SaveData(string dir) { s_leveldat dat = new s_leveldat(Grid.character_layer, Grid.item_layer, Grid.block_layer, Grid.groundworldsize); string jsonString = JsonUtility.ToJson(dat); File.WriteAllText(dir, jsonString); }
public void LoadData() { string te = ""; te = LevelData[currentlevel].text; s_leveldat leveldata = JsonUtility.FromJson <s_leveldat>(te); Grid.groundworldsize = leveldata.gridsize; load.FeedGridData(leveldata); Grid.UnpaintAllNodes(); }
public void LoadData(string dire) { string te = ""; te = File.ReadAllText(dire); Grid.ClearGrid(); Debug.Log(dire); s_leveldat leveldata = JsonUtility.FromJson <s_leveldat>(te); Grid.groundworldsize = leveldata.gridsize; load.FeedGridData(leveldata); Grid.UnpaintAllNodes(); }
void FeedGridData(s_leveldat levelData) { foreach (s_nodedat block in levelData.nodes_blocks) { Grid.block_layer[block.x, block.y] = Grid.SpawnObject(block.objectstr, new Vector2(20 * block.x, 20 * block.y)); //SpriteRenderer rend = Grid.block_layer[block.x, block.y].gameObject.GetComponent<SpriteRenderer>(); /* * if (rend != null) * if (block.spr != null) * //rend.sprite = block.spr; * * Grid.block_layer[block.x, block.y].transform.rotation = block.rot; */ } foreach (s_nodedat cha in levelData.nodes_character) { o_character character = (o_character)Grid.SpawnObject(cha.objectstr, new Vector2(20 * cha.x, 20 * cha.y)); if (character.GetComponent <ICharacter>() != null) { character.GetComponent <ICharacter>().Intialize(); } } foreach (s_nodedat cha in levelData.nodes_items) { o_item it = (o_item)Grid.SpawnObject(cha.objectstr, new Vector2(20 * cha.x, 20 * cha.y)); if (it != null) { Grid.item_layer[cha.x, cha.y] = it; } } for (int x = 0; x < Grid.gridworldsize.x; x++) { for (int y = 0; y < Grid.gridworldsize.y; y++) { s_nodedat block_nod = levelData.nodes_blocks.Find(obj => obj.x == x && obj.y == y); s_nodedat character_nod = levelData.nodes_character.Find(obj => obj.x == x && obj.y == y); s_nodedat item_nod = levelData.nodes_items.Find(obj => obj.x == x && obj.y == y); } } Grid.ResetNodes(); }