private void CreateAllTriangle() { this.TriUp = new sTileTriangle(TileDiv.up, 0); this.TriDown = new sTileTriangle(TileDiv.down, 0); this.TriRight = new sTileTriangle(TileDiv.right, 0); this.TriLeft = new sTileTriangle(TileDiv.left, 0); }
public static Bitmap GetBitmapForTriangle(sTileTriangle TheTriangle) { return(oTile.GetBitmapForTriangle(TheTriangle.TheTileDiv, TheTriangle.TheNumber)); }