Example #1
0
    IEnumerator MoveDelay() //0.031초마다 플레이어의 위치, 회전을 상대 유저에게 보냄
    {
        yield return(new WaitForSeconds(0.31f));

        enemyObj = spawnInfo.nowEnemy;
        enemyAtk = enemyObj.GetComponent <AttackMgr>();
        enemyAtk.playerWeapon = weaponNum;
        while (true)
        {
            Vector3    pos  = transform.position;
            Quaternion rot  = transform.rotation;
            sMove      move = new sMove(pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, rot.w);
            SocketServer.SingleTonServ().SendMsg(move);
            yield return(new WaitForSeconds(0.031f));
        }
    }
Example #2
0
    private static void ReceiveCallBack(IAsyncResult ar)    //서버에게 신호를 받았을 때
    {
        RecvData recvData = (RecvData)ar.AsyncState;        //리시브된 데이터
        int      receive  = recvData.socket.EndReceive(ar); //리시브된 정보가 있는지 체크

        if (receive <= 0)                                   //서버 종료
        {
            recvData.socket.Close();                        //소켓을 닫음
            Application.Quit();
            return;
        }
        IntPtr buff = Marshal.AllocHGlobal(recvData.buffer.Length); //받은 byte 데이터를 struct로 변환

        Marshal.Copy(recvData.buffer, 0, buff, recvData.buffer.Length);
        Type type = typeof(sGameRoom);

        room = (sGameRoom)Marshal.PtrToStructure(buff, type);

        if (room.flag == (int)eMSG.em_LOGIN)
        {
            Type   m_type    = typeof(sLogin);
            sLogin loginInfo = (sLogin)Marshal.PtrToStructure(buff, m_type);
            userScript.LoginResult(loginInfo.nick, loginInfo.loginSucc);
        }
        else if (room.flag == (int)eMSG.em_LOGINCHECK)
        {
            Type        m_type   = typeof(sLoginCheck);
            sLoginCheck loginChk = (sLoginCheck)Marshal.PtrToStructure(buff, m_type);
            fScript.FriendAccCheck(loginChk.nick, loginChk.loginChk);
        }
        else if (room.flag == (int)eMSG.em_MATCHREQUEST)
        {
            Type      m_type   = typeof(sMatchReq);
            sMatchReq matchReq = (sMatchReq)Marshal.PtrToStructure(buff, m_type);
            fScript.MatchReqResult(matchReq.sendUserNick, matchReq.matchSucc);
        }
        else if (room.flag == (int)eMSG.em_ENTER) //매칭 버튼을 눌렀다는 정보
        {
            if (room.userNum == 0)                //상대가 없음
            {
                gScript.Matching();
            }
            else //상대가 접속
            {
                enterNum = room.userNum;
                gScript.MatchSucc();
            }
        }
        else if (room.flag == (int)eMSG.em_CHARINFO) //아이템 선택이 끝났다는 정보
        {
            Type      m_type   = typeof(sCharInfo);
            sCharInfo charInfo = (sCharInfo)Marshal.PtrToStructure(buff, m_type);
            if (enterNum == 1) //내가 먼저 입장
            {
                sScript.SpawnInfo("Spawn1", "Spawn2", charInfo);
            }
            else if (enterNum == 2) //상대가 먼저 입장
            {
                sScript.SpawnInfo("Spawn2", "Spawn1", charInfo);
            }
        }
        else if (room.flag == (int)eMSG.em_READY) //두 유저 모두 준비되었다는 정보
        {
            sScript.SpawnReady();
        }
        else if (eScript != null && room.flag == (int)eMSG.em_MOVE) //적의 좌표, 회전 정보
        {
            Type       m_type   = typeof(sMove);
            sMove      move     = (sMove)Marshal.PtrToStructure(buff, m_type);
            Vector3    enemyPos = new Vector3(move.x, move.y, move.z);
            Quaternion enemyRot = new Quaternion(move.rotX, move.rotY, move.rotZ, move.rotW);
            eScript.EnemyMove(enemyPos, enemyRot);
        }
        else if (room.flag == (int)eMSG.em_ATK) //적이 공격했다는 정보
        {
            Type m_type = typeof(sAtk);
            sAtk atk    = (sAtk)Marshal.PtrToStructure(buff, m_type);
            eScript.EnemyAtk(atk.atkAni);
        }
        else if (room.flag == (int)eMSG.em_HIT) //내가 공격을 성공함
        {
            Type m_type = typeof(sHit);
            sHit hit    = (sHit)Marshal.PtrToStructure(buff, m_type);
            pScript.ChangePlayerHp(hit.hp);
            pScript.PlayerDamage(hit);
        }
        else if (room.flag == (int)eMSG.em_INFO) //적의 hp정보가 변한경우
        {
            Type        m_type = typeof(sChangeInfo);
            sChangeInfo hpInfo = (sChangeInfo)Marshal.PtrToStructure(buff, m_type);
            eScript.ChangeEnemyHp(hpInfo.hp);
        }
        else if (room.flag == (int)eMSG.em_ITEMSPAWN)
        {
            Type       m_type    = typeof(sItemSpawn);
            sItemSpawn itemSpawn = (sItemSpawn)Marshal.PtrToStructure(buff, m_type);
            pScript.passOnItemSpawnInfo(itemSpawn.itemKind);
            pScript.GetAtkMgrFromServer(true);
        }
        else if (room.flag == (int)eMSG.em_USEITEM) //아이템 사용
        {
            Type     m_type  = typeof(sUseItem);
            sUseItem useItem = (sUseItem)Marshal.PtrToStructure(buff, m_type);
            pScript.ChangeItemImg(useItem.itemNum, true);
            pScript.ChangePlayerHp(useItem.hp);
            pScript.ChangePlayerSpeed(useItem.speed);
        }
        else if (room.flag == (int)eMSG.em_ENDITEM) //아이템 시간 끝
        {
            Type     m_type  = typeof(sEndItem);
            sEndItem endItem = (sEndItem)Marshal.PtrToStructure(buff, m_type);
            pScript.ChangeItemImg(endItem.itemNum, false);
            pScript.ChangePlayerSpeed(endItem.speed);
        }
        else if (room.flag == (int)eMSG.em_GETOBJ) //던질 물건 잡기
        {
            Type    m_type = typeof(sGetObj);
            sGetObj getObj = (sGetObj)Marshal.PtrToStructure(buff, m_type);
            Debug.Log("from server get succ");
            eScript.GetThrowObj(getObj.itemNum);
        }
        else if (room.flag == (int)eMSG.em_THROWOBJ) //물건 던지기
        {
            eScript.ThrowObj();
            Debug.Log("from server throw succ");
        }
        else if (room.flag == (int)eMSG.em_END) //게임이 종료되었을 경우
        {
            Type m_type = typeof(sEnd);
            sEnd esc    = (sEnd)Marshal.PtrToStructure(buff, m_type);
            gameResult = esc.result;
            enemyNick  = esc.enemyNick;
            if (pScript == null)
            {
                sScript.GameEndTrue();
            }
            else
            {
                pScript.GameEndTrue();
            }
        }
        else if (room.flag == (int)eMSG.em_CHAT) //채팅
        {
            Type   m_type  = typeof(sChat);
            sChat  chat    = (sChat)Marshal.PtrToStructure(buff, m_type);
            string nowChat = new string(chat.chat);
            chatScript.ChatRecv(nowChat);
        }
    }
Example #3
0
        public void Set( sMove move )
        {
            this.moveType = move.moveType;

            this.trgSquare = move.trgSquare;
            this.srcSquare = move.srcSquare;
            this.capturedSquare = move.capturedSquare;
        }
Example #4
0
    public static void BitBoardToMoveList( ulong ulBitboard, MoveType moveType,
		ChessBoard board, ChessBoardSquare srcSquare, List<sMove> listRetBoardPos )
    {
        for( int i=0; i<ChessData.nNumBoardSquare; i++ ) {

            ulong ulCurrMask = (ulong)1 << i;
            ulong ulCurrPosition = ulBitboard & ulCurrMask;
            if( ulCurrPosition > 0 ) {

                int nCurrRank, nCurrFile;
                nCurrRank = i % ChessData.nNumRank;
                nCurrFile = i / ChessData.nNumPile;

                ChessBoardSquare trgSquare = board.aBoardSquare[nCurrFile, nCurrRank];

                ChessBoardSquare capturedSquare = null;

                sMove move = new sMove();

                // check capture move
                if( ChessMover.IsCaptureMove( moveType ) ) {

                    if( ChessMover.IsEnpassantMove( moveType ) ) {

                        int nCapturedPawnRank, nCapturedPawnFile;
                        nCapturedPawnRank = nCurrRank;
                        nCapturedPawnFile = srcSquare.piece.playerSide == PlayerSide.e_White ? nCurrFile - ChessData.nNumPile : nCurrFile + ChessData.nNumPile;
                        capturedSquare = board.aBoardSquare[nCapturedPawnFile, nCapturedPawnRank];
                    }
                    else
                        capturedSquare = trgSquare;
                }

                // check pawn promote move
                if( ChessMover.IsPawnMove( moveType ) ) {
                    // promote move	check
                    if( srcSquare.piece.playerSide == PlayerSide.e_White ) {
                        if( (ulCurrMask & ChessBitBoard.firstRank) > 0 )
                            move.moveType |= MoveType.ePromote_Move;
                    }
                    else {

                        if( (ulCurrMask & ChessBitBoard.lastRank) > 0 )
                            move.moveType |= MoveType.ePromote_Move;
                    }
                }

                // normal move
                move.moveType = moveType;

                move.srcSquare = srcSquare;
                move.trgSquare = trgSquare;
                move.capturedSquare = capturedSquare;

                // check mate state
                // virtually move
                board.bitBoardVirtual.CopyFrom( board.bitBoard );
                board.bitBoardVirtual.MoveUpdate( move );

                bool bWillCheckMateState = false;
                if( srcSquare.piece.playerSide == PlayerSide.e_White ) {

                    if( board.bitBoardVirtual.IsWhiteKingInCheck() ) {
                        bWillCheckMateState = true;
                    }
                }
                else if( srcSquare.piece.playerSide == PlayerSide.e_Black ) {

                    if( board.bitBoardVirtual.IsBlackKingInCheck() ) {
                        bWillCheckMateState = true;
                    }
                }

                // unmove virtually

                // skip this move
                if( bWillCheckMateState )
                    continue;

                // for debug
                foreach( sMove aMove in listRetBoardPos ) {

                    if( aMove.trgSquare == move.trgSquare ) {
                        UnityEngine.Debug.Log( "!!!!!!!!!!!!!!!!!!!!!!!!ChessMover::BitBoardToMoveList() - move collision Aleady exist!!!!   " +
                         	"file : " + move.trgSquare.position.nPile + "   Rank : " + move.trgSquare.position.nRank );

                        string strOccupied = string.Format( "occupied : {0:X}", board.bitBoard.occupiedBB );
                        UnityEngine.Debug.LogError( "!!!!!!!!!!!!!!!!!!!!!!!!ChessMover::BitBoardToMoveList() - " + strOccupied );

                        string strEmpty = string.Format( "empty : {0:X}", board.bitBoard.emptyBB );
                        UnityEngine.Debug.LogError( "!!!!!!!!!!!!!!!!!!!!!!!!ChessMover::BitBoardToMoveList() - " + strEmpty );
                    }
                }

                listRetBoardPos.Add( move );
            }
        }
    }
Example #5
0
    public static bool GetKingMoveList( ChessBoard board, ChessBoardSquare selSquare, List<sMove> listRetBoardPos )
    {
        ChessPosition srcPos = selSquare.position;
        PlayerSide srcPlayerSide = selSquare.piece.playerSide;

        ChessPosition movePos = new ChessPosition(srcPos.pos);

        // all(radial) direction one move
        int nTempRank, nTempPile;

        for( int nMovePile=-1; nMovePile<=1; nMovePile++ ) {
            for( int nMoveRank=-1; nMoveRank<=1; nMoveRank++ ) {

                nTempRank = nMoveRank;
                nTempPile = nMovePile;

                movePos.SetPosition( srcPos );
                bool bValidMove = movePos.MovePosition( nTempRank, nTempPile );
                if( bValidMove ) {

                    ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
                    // normal move
                    if( trgSquare.IsBlank() ) {

                        sMove move = new sMove();
                        // normal move
                        move.moveType = MoveType.eNormal_Move;

                        move.srcSquare = selSquare;
                        move.trgSquare = trgSquare;

                        listRetBoardPos.Add( move );
                    }
                    // capture move
                    else if( trgSquare.IsEnemy( srcPlayerSide ) ) {

                        sMove move = new sMove();
                        // normal move
                        move.moveType = MoveType.eCapture_Move;

                        move.srcSquare = selSquare;
                        move.trgSquare = trgSquare;

                        listRetBoardPos.Add( move );
                    }
                }
            }
        }

        // castling move
        // king side castling
        movePos.SetPosition( srcPos );

        nTempRank = 2;
        nTempPile = 0;

        bool bValidCastlingMove = movePos.MovePosition( nTempRank, nTempPile );
        if( bValidCastlingMove ) {

            ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
            if(	trgSquare.IsBlank() ) {

                // position check castling
                bool bCalstling = false;
                if( srcPlayerSide == PlayerSide.e_White ) {

                    if( board.currCastlingState.CastlingWKSide == CastlingState.eCastling_Enable_State ) {
                        bCalstling = true;
                    }
                }
                else {
                    if( board.currCastlingState.CastlingBKSide == CastlingState.eCastling_Enable_State ) {
                        bCalstling = true;
                    }
                }

                if( bCalstling ) {

                    // check look square blank
                    nTempRank = -1;
                    nTempPile = 0;

                    ChessPosition moveLookPos = new ChessPosition(movePos.pos);

                    bValidCastlingMove = moveLookPos.MovePosition( nTempRank, nTempPile );
                    if( bValidCastlingMove ) {

                        ChessBoardSquare lookTrgSquare = board.aBoardSquare[moveLookPos.nPile, moveLookPos.nRank];
                        if(	lookTrgSquare.IsBlank() ) {

                            sMove move = new sMove();

                            MoveType castlingSideType = srcPlayerSide ==
                                PlayerSide.e_White ? MoveType.eCastling_White_KingSide_Move : MoveType.eCastling_Black_KingSide_Move;
                            move.moveType = MoveType.eCastling_Move | castlingSideType;

                            move.srcSquare = selSquare;
                            move.trgSquare = trgSquare;

                            listRetBoardPos.Add( move );
                        }
                    }
                }
            }
        }

        // queen side castling
        movePos.SetPosition( srcPos );

        nTempRank = -2;
        nTempPile = 0;

        bValidCastlingMove = movePos.MovePosition( nTempRank, nTempPile );
        if( bValidCastlingMove ) {

            ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
            if(	trgSquare.IsBlank() ) {

                // position check castling
                bool bCalstling = false;
                if( srcPlayerSide == PlayerSide.e_White ) {

                    if( board.currCastlingState.CastlingWQSide == CastlingState.eCastling_Enable_State ) {
                        bCalstling = true;
                    }
                }
                else {
                    if( board.currCastlingState.CastlingBQSide == CastlingState.eCastling_Enable_State ) {
                        bCalstling = true;
                    }
                }

                if( bCalstling ) {

                    // check look square blank
                    nTempRank = 1;
                    nTempPile = 0;

                    ChessPosition moveLookPos = new ChessPosition(movePos.pos);
                    bValidCastlingMove = moveLookPos.MovePosition( nTempRank, nTempPile );
                    if( bValidCastlingMove ) {

                        ChessBoardSquare lookTrgSquare = board.aBoardSquare[moveLookPos.nPile, moveLookPos.nRank];
                        if(	lookTrgSquare.IsBlank() ) {

                            sMove move = new sMove();

                            MoveType castlingSideType = srcPlayerSide == PlayerSide.e_White ?
                                MoveType.eCastling_White_QueenSide_Move : MoveType.eCastling_Black_QueenSide_Move;
                            move.moveType = MoveType.eCastling_Move | castlingSideType;

                            move.srcSquare = selSquare;
                            move.trgSquare = trgSquare;

                            listRetBoardPos.Add( move );
                        }
                    }
                }
            }
        }

        return true;
    }
Example #6
0
    // stright line move
    public static bool GetStraightMoveList( ChessBoard board, ChessBoardSquare selSquare, List<sMove> listRetBoardPos, MoveDirectionType moveDirection )
    {
        ChessPosition srcPos = selSquare.position;
        PlayerSide srcPlayerSide = selSquare.piece.playerSide;

        ChessPosition movePos = new ChessPosition(srcPos.pos);

        // all(radial) direction one move
        int nTempRank, nTempPile;

        int nIterCount;
        nIterCount = GetNumDirectionIterCount( movePos.nRank, movePos.nPile, moveDirection );
        //UnityEngine.Debug.LogError( "GetStraightMoveList() - nIterCount = " + nIterCount + " movePos.nRank, movePos.nPile " + movePos.nRank + " " + movePos.nPile );

        for( int nCurrIter=1; nCurrIter<=nIterCount; nCurrIter++ ) {

            nTempRank = 0;
            nTempPile = 0;

            GetNextDirectionRankPile( ref nTempRank, ref nTempPile, moveDirection, nCurrIter );
            //UnityEngine.Debug.LogError( "GetStraightMoveList() - nTempRank, nTempPile " + nTempRank + " " + nTempPile );

            movePos.SetPosition( srcPos );
            bool bValidMove = movePos.MovePosition( nTempRank, nTempPile );
            if( bValidMove ) {

                UnityEngine.Debug.LogError( "GetStraightMoveList() - bValidMove - nTempRank, nTempPile " + nTempRank + " " + nTempPile );

                ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
                // normal move
                if( trgSquare.IsBlank() ) {

                    sMove move = new sMove();

                    // normal move
                    move.moveType = MoveType.eNormal_Move;

                    move.srcSquare = selSquare;
                    move.trgSquare = trgSquare;

                    listRetBoardPos.Add( move );
                }
                // capture move
                else if( trgSquare.IsEnemy( srcPlayerSide ) ) {

                    sMove move = new sMove();

                    // normal move
                    move.moveType = MoveType.eCapture_Move;

                    move.srcSquare = selSquare;
                    move.trgSquare = trgSquare;

                    listRetBoardPos.Add( move );

                    return true;
                }
                // our piece
                else {

                    if( nCurrIter > 1 )
                        return true;
                    return false;
                }
            }
        }

        return false;
    }
Example #7
0
    public static bool GetPawnMoveList( ChessBoard board, ChessBoardSquare selSquare, List<sMove> listRetBoardPos )
    {
        //UnityEngine.Debug.LogError( "GetPawnMoveList - start" + " " + piece.position + " " + piece.playerSide );

        ChessPosition srcPos = selSquare.position;
        PlayerSide srcPlayerSide = selSquare.piece.playerSide;

        ChessPosition movePos = new ChessPosition(srcPos.pos);
        // pure move
        // pure move - one pile move
        int nTempRank, nTempPile;
        nTempRank = 0;
        nTempPile = srcPlayerSide == PlayerSide.e_White ? 1 : -1;

        bool bValidMove = movePos.MovePosition( nTempRank, nTempPile );
        if( bValidMove ) {

            ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
            // check already existing piece
            if( trgSquare.IsBlank() ) {

                // normal move
                sMove move = new sMove();
                move.moveType = MoveType.eNormal_Move | MoveType.ePawn_Move;
                // promote move
                if( srcPlayerSide == PlayerSide.e_White ) {
                    if( movePos.IsTopBoundary() )
                        move.moveType |= MoveType.ePromote_Move;
                }
                else {

                    if( movePos.IsBottomBoundary() )
                        move.moveType |= MoveType.ePromote_Move;
                }

                move.srcSquare = selSquare;
                move.trgSquare = trgSquare;

                listRetBoardPos.Add( move );
            }
        }

        // pure move - two pile move
        if( ( srcPos.nPile == 1 && srcPlayerSide == PlayerSide.e_White ) ||
            ( srcPos.nPile == 6 && srcPlayerSide == PlayerSide.e_Black ) ) {

            movePos.SetPosition( srcPos );

            nTempRank = 0;
            nTempPile = srcPlayerSide == PlayerSide.e_White ? 2 : -2;

            bValidMove = movePos.MovePosition( nTempRank, nTempPile );
            if( bValidMove ) {

                ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
                if(	trgSquare.IsBlank() ) {

                    sMove move = new sMove();
                    move.moveType = MoveType.eNormal_Move | MoveType.ePawn_Move | MoveType.ePawn_Two_Move ;

                    move.srcSquare = selSquare;
                    move.trgSquare = trgSquare;

                    // en passant target move check
                    move.enPassantTargetSquare.Rank = movePos.nRank;
                    move.enPassantTargetSquare.Pile = movePos.nPile;
                    move.enPassantTargetSquare.Available = true;

                    listRetBoardPos.Add( move );
                }
            }
        }

        // capture move
        // left diagonal capture
        // check left boundary
        movePos.SetPosition( srcPos );

        nTempRank = -1;
        nTempPile = srcPlayerSide == PlayerSide.e_White ? 1 : -1;

        bValidMove = movePos.MovePosition( nTempRank, nTempPile );
        if( bValidMove ) {

            ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
            if(	trgSquare.IsEnemy( srcPlayerSide ) ) {

                sMove move = new sMove();
                // capture move
                move.moveType = MoveType.eCapture_Move | MoveType.ePawn_Move;

                // promote move
                if( srcPlayerSide == PlayerSide.e_White ) {

                    if( movePos.IsTopBoundary() )
                        move.moveType |= MoveType.ePromote_Move;
                }
                else {

                    if( movePos.IsBottomBoundary() )
                        move.moveType |= MoveType.ePromote_Move;
                }

                move.srcSquare = selSquare;
                move.trgSquare = trgSquare;

                listRetBoardPos.Add( move );
            }
        }

        // right diagonal capture
        // check right boundary
        movePos.SetPosition( srcPos );

        nTempRank = 1;
        nTempPile = srcPlayerSide == PlayerSide.e_White ? 1 : -1;

        bValidMove = movePos.MovePosition( nTempRank, nTempPile );
        if( bValidMove ) {

            ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
            if(	trgSquare.IsEnemy( srcPlayerSide ) ) {

                sMove move = new sMove();
                // capture move
                move.moveType = MoveType.eCapture_Move | MoveType.ePawn_Move;

                // promote move
                if( srcPlayerSide == PlayerSide.e_White ) {

                    if( movePos.IsTopBoundary() )
                        move.moveType |= MoveType.ePromote_Move;
                }
                else {

                    if( movePos.IsBottomBoundary() )
                        move.moveType |= MoveType.ePromote_Move;
                }

                move.srcSquare = selSquare;
                move.trgSquare = trgSquare;

                listRetBoardPos.Add( move );
            }
        }

        // en-passant move
        // left en passant move check
        movePos.SetPosition( srcPos );

        nTempRank = -1;
        nTempPile = 0;

        bValidMove = movePos.MovePosition( nTempRank, nTempPile );
        if( bValidMove ) {

            ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
            if(	trgSquare.IsEnemy( srcPlayerSide ) &&
                trgSquare.piece.bEnPassantCapture ) {

                if( srcPlayerSide == PlayerSide.e_White )
                    bValidMove = movePos.MovePosition( 0, 1 );
                else
                    bValidMove = movePos.MovePosition( 0, -1 );

                if( bValidMove ) {

                    ChessBoardSquare finalTrgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
                    if(	finalTrgSquare.IsBlank() ) {

                        sMove move = new sMove();
                        // capture move
                        move.moveType = MoveType.eEnPassan_Move | MoveType.ePawn_Move;

                        move.srcSquare = selSquare;
                        move.trgSquare = finalTrgSquare;

                        listRetBoardPos.Add( move );
                    }
                }
            }
        }

        // right en passant move check
        movePos.SetPosition( srcPos );

        nTempRank = 1;
        nTempPile = 0;

        bValidMove = movePos.MovePosition( nTempRank, nTempPile );
        if( bValidMove ) {

            ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
            if(	trgSquare.IsEnemy( srcPlayerSide ) &&
                trgSquare.piece.bEnPassantCapture ) {

                if( srcPlayerSide == PlayerSide.e_White )
                    bValidMove = movePos.MovePosition( 0, 1 );
                else
                    bValidMove = movePos.MovePosition( 0, -1 );

                if( bValidMove ) {

                    ChessBoardSquare finalTrgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
                    if(	finalTrgSquare.IsBlank() ) {

                        sMove move = new sMove();
                        // capture move
                        move.moveType = MoveType.eEnPassan_Move | MoveType.ePawn_Move;

                        move.srcSquare = selSquare;
                        move.trgSquare = finalTrgSquare;

                        listRetBoardPos.Add( move );
                    }
                }
            }
        }

        return true;
    }
Example #8
0
    // leap move
    public static bool GetLeapMoveList( ChessBoard board, ChessBoardSquare selSquare, List<sMove> listRetBoardPos, MoveDirectionType moveDirection )
    {
        ChessPosition srcPos = selSquare.position;
        PlayerSide srcPlayerSide = selSquare.piece.playerSide;

        ChessPosition movePos = new ChessPosition(srcPos.pos);

        // all(radial) direction one move
        int nTempRank = 0, nTempPile = 0;

        GetNextDirectionRankPile( ref nTempRank, ref nTempPile, moveDirection, 0 );

        movePos.SetPosition( srcPos );
        bool bValidMove = movePos.MovePosition( nTempRank, nTempPile );
        if( bValidMove ) {

            ChessBoardSquare trgSquare = board.aBoardSquare[movePos.nPile, movePos.nRank];
            // normal move
            if( trgSquare.IsBlank() ) {

                sMove move = new sMove();

                // normal move
                move.moveType = MoveType.eNormal_Move;

                move.srcSquare = selSquare;
                move.trgSquare = trgSquare;

                listRetBoardPos.Add( move );

                return true;
            }
            // capture move
            else if( trgSquare.IsEnemy( srcPlayerSide ) ) {

                sMove move = new sMove();

                // normal move
                move.moveType = MoveType.eCapture_Move;

                move.srcSquare = selSquare;
                move.trgSquare = trgSquare;

                listRetBoardPos.Add( move );

                return true;
            }
            // our piece
            else {

                return false;
            }
        }

        return false;
    }
Example #9
0
        public void Set( sMove move )
        {
            this.moveType = move.moveType;

            this.trgSquare = move.trgSquare;
            this.srcSquare = move.srcSquare;

            this.enPassantTargetSquare = move.enPassantTargetSquare;
        }