public void FriendAccCheck(char[] friendNick, int chk) { sFriendEnter friendEnter = new sFriendEnter(); friendEnter.friendName = ""; int i = 0; while (friendNick[i] != '\0') { friendEnter.friendName += friendNick[i]; i++; } friendEnter.enter = chk; friendEntList.Add(friendEnter); }
IEnumerator FriendEntCheckPoint() { yield return(new WaitForSeconds(0.5f)); int friendLen = friendEntList.Count; for (int i = 0; i < friendLen; i++) { sFriendEnter friendEnter = friendEntList[i]; int len = tmpObj.Count; for (int j = 0; j < len; j++) { string name = tmpObj[j].GetComponentInChildren <Text>().text.ToString(); if (name.Equals(friendEnter.friendName)) { if (friendEnter.enter == 0) { tmpObj[j].transform.Find("FriendAccPoint").gameObject.SetActive(true); } break; } } } }