public void cacheMeshInfo() { var i = frontBuffer.info; meshInfo = i; drawInfo = Meshes.cacheMeshInfo(i); }
public void flushCached() { hashFront = hashBack = default; drawInfo = default; frontBuffer.clear(); backBuffer.clear(); extraStroke?.flushCached(); }
public void flushCached() { drawInfo = default; frontBuffer.clear(); backBuffer.clear(); }