public void rushUpdate(float time) { rush_main.update(time); if (rush_main.Waste) { rush_main = null; Timer.main.loginOutTimer(rushUpdate); } // Debug.Log("移除rushUpdate"); }
public bool rushMainStart(float animTime, float stayTime, GameObject traget, BasicDelegate.withNone callback) { if (rush_main != null) { return(false); } else { rush_main = new rush_stay(animTime, stayTime, transform, traget, oriPos, callback); Timer.main.logInTimer(rushUpdate); return(true); } }