// Use this for initialization void Start() { //baseNote = Random.Range (80, 160); resetter = Random.Range(0.1f, 1f); changeLight = false; resetTime = 0; //Load text at beginning //score1 = scoreFile1.text; //lit = GetComponentInChildren<Light>(); //lit.intensity = 5.0f; pitch = Random.Range(0, 15); pitchAdd = 0; mod = Random.Range(3, 5); RTcmix = GameObject.Find("RTcmixmain").GetComponent <rtcmixmain> (); cam = Camera.main.transform; if (RTcmix == null) { Debug.Log("Error! No RTcmixmain prefab object in scene"); } else { RTcmix.initRTcmix(objno); StartCoroutine(LateStart(0.1f)); } }
// Use this for initialization void Start() { //Load text at beginning //score1 = scoreFile1.text; talkedTo = 1; RTcmix = GameObject.Find("RTcmixmain").GetComponent <rtcmixmain> (); if (RTcmix == null) { Debug.Log("Error! No RTcmixmain prefab object in scene"); } else { RTcmix.initRTcmix(objno); StartCoroutine(LateStart(0.1f)); } }