void OnEnable() { if (instance == null) { instance = this; } }
void Awake() { if (instance == null) { instance = this; } tm = text.GetComponent <TextMesh>(); }
void OnEnable() { if(instance == null) instance = this; }
void Awake() { if (instance == null) instance = this; tm = text.GetComponent<TextMesh>(); }