public void spawnReaction(responseEnum Act, responseEnum Condit, GameObject target) { GameObject whichConversation = Instantiate(Reactions) as GameObject; Image[] reactions = whichConversation.GetComponentsInChildren <Image>(); Image action = reactions[0].name == "WhichAction" ? reactions[1] : reactions[2]; Image conditional = reactions[0].name == "WhichAction" ? reactions[2] : reactions[1]; configureActions(Act, Condit, ref action, ref conditional); whichConversation.GetComponent <DestroyTimed>().lifeTime = 3f; whichConversation.GetComponent <MoveUp>().whoToFollow = target; whichConversation.transform.position = target.transform.position; whichConversation.transform.parent = target.transform; }
private responseEnum getXML <T>(string text) { responseEnum _response = responseEnum.Success; outputXML.Clear(); outputXML.AppendLine("<root>"); Type type = typeof(T); foreach (PropertyInfo property in type.GetProperties()) { var startpattern = $@"<{property.Name}.*>((.|\n)*?)"; var endpattern = $@"<\/{property.Name}>"; var validation = property.GetCustomAttributes <Validate>(true).Any(); try { var openTagmatch = Regex.Match(text, startpattern); var actualTagmatch = Regex.Match(text, string.Concat(startpattern, endpattern)); if (actualTagmatch.Success) { outputXML.AppendLine(actualTagmatch.Value); } else if (openTagmatch.Success) { _response = responseEnum.MissingTag; break; } else if (validation) { _response = responseEnum.Invalid; break; } } catch (Exception) { _response = responseEnum.MessageFormat; } } outputXML.AppendLine("</root>"); return(_response); }
void Start() { responseEnum auxenum = responseEnum.NONE; ActionsAndConditionals = new Dictionary <responseEnum, Sprite>(); foreach (var Action in Actions) { switch (Action.name) { case "evade": auxenum = responseEnum.EVADE; break; case "group": auxenum = responseEnum.GROUP; break; case "offer": auxenum = responseEnum.OFFER; break; case "attack": auxenum = responseEnum.ATTACK; break; case "ok": auxenum = responseEnum.OK; break; case "notOk": auxenum = responseEnum.NOTOK; break; case "question": auxenum = responseEnum.QUESTIONMARK; break; case "none": default: auxenum = responseEnum.NONE; break; } ActionsAndConditionals.Add(auxenum, Action); } }
public void configureActions(responseEnum Act, responseEnum Condit, ref Image action, ref Image conditional) { action.sprite = ActionsAndConditionals[Act]; conditional.sprite = ActionsAndConditionals[Condit]; }