Example #1
0
    void Start()
    {
        goal   = GameObject.FindWithTag("goal");
        reset  = goal.GetComponent <reset3>();
        Player = GameObject.Find("Player");                    //Playerという名前のオブジェクトを探しPlayerに入れる
        script = Player.GetComponent <PlayerController>();     //PlayerControllerというスクリプトの情報をscriptにいれる
        Transform startTransform = this.transform;             //このスクリプトをアタッチしているオブジェクトのトランスフォームを読み込む
        Vector2   startpos       = startTransform.position;    //読み込んだトランスフォームのポジションをVector2 posに入れる

        startX = (float)startpos.x;
        startY = (float)startpos.y;
    }
Example #2
0
    void Start()
    {
        goal        = GameObject.FindWithTag("goal");
        reset       = goal.GetComponent <reset3>();
        rd2d        = GetComponent <Rigidbody2D>();
        boxCollider = GetComponent <BoxCollider2D>();
        animator    = GetComponent <Animator>();
        //Component取得
        audioSource = GetComponent <AudioSource>();
        anim        = GetComponent <Animator>();

        Player = GameObject.Find("Player");                     //Playerという名前のオブジェクトを探しPlayerに入れる
        script = Player.GetComponent <ModeChange>();

        dm = GetComponent <damegeAnimation>();
    }
Example #3
0
    private void Start()
    {
        goal     = GameObject.FindWithTag("goal");
        reset    = goal.GetComponent <reset3>();
        anim     = GetComponent <Animator>();
        Enemyobj = GameObject.Find("hanntei");
        jer      = Enemyobj.GetComponent <junnkaiEnemyroot>();
        my       = this.transform;
        pos      = my.position;
        timemove = 0.0f;
        moveflg  = false;

        Vector2 startpos = my.position;                 //読み込んだトランスフォームのポジションをVector2 posに入れる

        startX = (int)startpos.x;
        startY = (int)startpos.y;
    }