RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 24); Camera camera = GetComponent(); camera.targetTexture = renderTexture;
RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 24); // Set up camera to render to texture Camera camera = GetComponentOverall, RenderTexture is a powerful tool for creating complex visual effects and customizing the output of Unity's cameras. Its flexibility and ease of use make it a popular choice for developers using the Unity engine.(); camera.targetTexture = renderTexture; // Set up material with custom shader Material material = new Material(Shader.Find("Custom/PostProcessingShader")); // Apply shader to texture Graphics.Blit(renderTexture, renderTexture, material); // Render texture to screen Graphics.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), renderTexture);