Example #1
0
  public static radiation_data analyze_radiation(List<Part> parts, environment_data env, crew_data crew)
  {
    // store data
    radiation_data radiation = new radiation_data();

    // scan the parts
    foreach(Part p in parts)
    {
      // accumulate shielding amount and capacity
      radiation.shielding_amount += Lib.GetResourceAmount(p, "Shielding");
      radiation.shielding_capacity += Lib.GetResourceCapacity(p, "Shielding");
    }

    // calculate radiation data
    double shielding = Radiation.Shielding(radiation.shielding_amount, radiation.shielding_capacity);
    double belt_strength = Settings.BeltRadiation * Radiation.Dynamo(env.body) * 0.5; //< account for the 'ramp'
    if (crew.capacity > 0)
    {
      radiation.life_expectancy = new double[]
      {
        Settings.RadiationFatalThreshold / (Settings.CosmicRadiation * (1.0 - shielding)),
        Settings.RadiationFatalThreshold / (Settings.StormRadiation * (1.0 - shielding)),
        Radiation.HasBelt(env.body) ? Settings.RadiationFatalThreshold / (belt_strength * (1.0 - shielding)) : double.NaN
      };
    }
    else
    {
      radiation.life_expectancy = new double[]{double.NaN, double.NaN, double.NaN};
    }

    // return data
    return radiation;
  }
Example #2
0
  void render_radiation(radiation_data radiation, environment_data env, crew_data crew)
  {
    string magnetosphere_str = Radiation.HasMagnetosphere(env.body) ? Lib.HumanReadableRange(Radiation.MagnAltitude(env.body)) : "none";
    string belt_strength_str = Radiation.HasBelt(env.body) ? " (" + (Radiation.Dynamo(env.body) * Settings.BeltRadiation * (60.0 * 60.0)).ToString("F0") + " rad/h)" : "";
    string belt_str = Radiation.HasBelt(env.body) ? Lib.HumanReadableRange(Radiation.BeltAltitude(env.body)) : "none";
    string shield_str = Radiation.ShieldingToString(radiation.shielding_amount, radiation.shielding_capacity);
    string shield_tooltip = radiation.shielding_capacity > 0 ? "average over the vessel" : "";
    string life_str = Lib.HumanReadableDuration(radiation.life_expectancy[0]) + "</b> / <b>" + Lib.HumanReadableDuration(radiation.life_expectancy[1]);
    string life_tooltip = "cosmic / storm";
    if (Radiation.HasBelt(env.body))
    {
      life_str += "</b> / <b>" + Lib.HumanReadableDuration(radiation.life_expectancy[2]);
      life_tooltip += " / belt";
    }

    render_title("RADIATION");
    render_content("magnetosphere", magnetosphere_str, "protect from cosmic radiation");
    render_content("radiation belt", belt_str, "abnormal radiation zone" + belt_strength_str);
    render_content("shielding", shield_str, shield_tooltip);
    render_content("life expectancy", crew.capacity > 0 ? life_str : "perpetual", crew.capacity > 0 ? life_tooltip : "");
    render_space();
  }
Example #3
0
  public void render()
  {
    // if there is something in the editor
    if (EditorLogic.RootPart != null)
    {
      // store situations and altitude multipliers
      string[] situations = {"Landed", "Low Orbit", "Orbit", "High Orbit"};
      double[] altitude_mults = {0.0, 0.33, 1.0, 3.0};

      // get body, situation and altitude multiplier
      CelestialBody body = FlightGlobals.Bodies[body_index];
      string situation = situations[situation_index];
      double altitude_mult = altitude_mults[situation_index];

      // get parts recursively
      List<Part> parts = Lib.GetPartsRecursively(EditorLogic.RootPart);

      // analyze
      environment_data env = analyze_environment(body, altitude_mult);
      crew_data crew = analyze_crew(parts);
      food_data food = analyze_food(parts, env, crew);
      oxygen_data oxygen = analyze_oxygen(parts, env, crew);
      signal_data signal = analyze_signal(parts);
      qol_data qol = analyze_qol(parts, env, crew, signal);
      radiation_data radiation = analyze_radiation(parts, env, crew);
      ec_data ec = analyze_ec(parts, env, crew, food, oxygen, signal);
      reliability_data reliability = analyze_reliability(parts, ec, signal);

      // render menu
      GUILayout.BeginHorizontal(row_style);
      if (GUILayout.Button(body.name, leftmenu_style)) { body_index = (body_index + 1) % FlightGlobals.Bodies.Count; if (body_index == 0) ++body_index; }
      if (GUILayout.Button("["+ (page + 1) + "/2]", midmenu_style)) { page = (page + 1) % 2; }
      if (GUILayout.Button(situation, rightmenu_style)) { situation_index = (situation_index + 1) % situations.Length; }
      GUILayout.EndHorizontal();

      // page 1/2
      if (page == 0)
      {
        // render
        render_ec(ec);
        render_food(food);
        render_oxygen(oxygen);
        render_qol(qol);
      }
      // page 2/2
      else
      {
        // render
        render_radiation(radiation, env, crew);
        render_reliability(reliability, crew);
        render_signal(signal, env, crew);
        render_environment(env);
      }
    }
    // if there is nothing in the editor
    else
    {
      // render quote
      GUILayout.FlexibleSpace();
      GUILayout.BeginHorizontal();
      GUILayout.Label("<i>In preparing for space, I have always found that\nplans are useless but planning is indispensable.\nWernher von Kerman</i>", quote_style);
      GUILayout.EndHorizontal();
      GUILayout.Space(10.0f);
    }
  }