public PulseRadarState(radar pRadar, float pRadarAngle, float pScrollSpeed, float pFadeOutDuration, int pCollectableStaysVisibleRange) : base(pRadar) { _radarAngle = pRadarAngle; _scrollSpeed = pScrollSpeed; _fadeOutDuration = pFadeOutDuration; _collectableStaysVisibleRange = pCollectableStaysVisibleRange; }
public AbstractRadarState(radar pRadar) { if (!_radar) { _radar = pRadar; } }
void Start() { instance = this; AbstractMap[] tmp = FindObjectsOfType <AbstractMap>(); _map = tmp[0]; main_script = _map.GetComponent <AbstractMap>(); if (PlayerPrefs.HasKey("url_1")) { jsonUrl = PlayerPrefs.GetString("url_1"); } else { jsonUrl = "http://127.0.0.1/VirtualRadar/AircraftList.json"; } StartCoroutine(getDate()); // Debug.Log("is: " + main_script.CurrentExtent); }
public Form1() { InitializeComponent(); // set up cbPorts comboBox with available serial ports checkSerialPorts(); // disable all buttons (until serial port connected) disableButtons(); // allow detection of key presses KeyPreview = true; r = new radar(this, 272, 220); cbScanMode.SelectedIndex = 0; serialPort1.DtrEnable = true; for (int i = 0; i < 7; i++) { values[i] = 0; } for (int i = 7; i < 15; i++) { values[i] = 150; } }
public void AssignRadar(radar pRadar) { _radar = pRadar; _radar.gameObject.transform.SetParent(gameObject.transform); }
private void SpawnRadar() { Radar = Instantiate(_radarPrefab, _boatSpawn.position + new Vector3(0, -5f, 0.25f), Quaternion.identity).GetComponent <radar>(); }
public NoneRadarState(radar pRadar) : base(pRadar) { }