public void Setup() { BarDamage.material = materials [0]; puntos = GetComponentInParent <instanciator2> (); puntosPlayer = puntos.puntosScript; //puntos = GetComponentInParent<instaciator> (); //puntosPlayer = puntos.puntosScript; }
// Use this for initialization void Start() { bar.GetComponent <Renderer>().material = materials [0]; posIniBar = bar.transform.localPosition; GameObject pts = GameObject.FindWithTag("puntos"); dialPuntos = pts.GetComponent <TextMesh> (); puntosPlayer = dialPuntos.GetComponent <puntosScript> (); }
public void Start() { BarDamage.color = color [0]; BarDamage.fillAmount = 1f; GameObject pts = GameObject.FindWithTag("puntos"); dialPuntos = pts.GetComponent <TextMesh> (); puntosPlayer = dialPuntos.GetComponent <puntosScript> (); oColor = scope.color; scale = scope.transform.localScale; if (noGameController) { StartCoroutine("gaze"); } }
// Use this for initialization void Start() { bar = invader.GetComponentInChildren <SpriteRenderer> (); bar.color = okLife; bar.transform.localScale = new Vector3(2f, 1f, 1f); GameObject pts = GameObject.FindWithTag("puntos"); numberOfPoints = pts.GetComponent <TextMesh> ();/*GetComponent (FindObjectOfType<TextMesh> ());*/ animator = GetComponent <Animator> (); disparar_invader = GetComponentInChildren <controlDisparoInvader> (); script_numberOfPoints = numberOfPoints.GetComponent <puntosScript> (); int c = Random.Range(0, 7); GetComponentInChildren <MeshRenderer> ().material.color = colors [c]; }