Example #1
0
        public void TestProjectileMethod()
        {
            world world1 = new world();

            projectile p = new projectile(0, new Vector2D(0, 0), new Vector2D(0, 0), true, 1);
            star       s = new star(0, new Vector2D(0, 0), 1);

            world1.addStar(s);
            String     A  = p.ToString();
            projectile s1 = JsonConvert.DeserializeObject <projectile>(A);

            world1.setFrame(50);
            world1.setRespawn(300);
            world1.setSize(750);
            world1.update();
            Assert.AreEqual(p.getID(), 0);
            Assert.AreEqual(new Vector2D(0, 0), p.getloc());
            Assert.AreEqual(new Vector2D(0, 0), p.getdir());
            Assert.AreEqual(p.checkAlive(), true);
            Assert.AreEqual(p.getOwner(), 1);
            p = new projectile(0, new Vector2D(0, 0), new Vector2D(0, 0), true, 1);
            p.update(750, world1.getStar().Values);
            p.die();

            projectile p1 = new projectile(1, new Vector2D(0, 376), new Vector2D(0, 0), true, 2);

            p1.update(750, world1.getStar().Values);
        }
Example #2
0
        //get the content information of the current world from the server
        // and using the JSon to get the objects
        private void ReceiveWorld(SocketState state)
        {
            string totalData = state.sb.ToString();

            string[] parts = Regex.Split(totalData, @"(?<=[\n])");


            // Loop until we have processed all messages.
            // We may have received more than one.
            Ship       sp = null;
            star       st = null;
            projectile pj = null;

            foreach (string p in parts)
            {
                // Ignore empty strings added by the regex splitter
                if (p.Length == 0)
                {
                    continue;
                }
                // The regex splitter will include the last string even if it doesn't end with a '\n',
                // So we need to ignore it if this happens.
                if (p[p.Length - 1] != '\n')
                {
                    break;
                }
                if (p[0] == '{' && p[p.Length - 2] == '}')
                {
                    JObject jsonObject = JObject.Parse(p);
                    JToken  tokenShip  = jsonObject["ship"]; //gte the ship object from the server
                    JToken  tokenStar  = jsonObject["star"]; // get the star object from the server
                    JToken  tokenProj  = jsonObject["proj"]; // get the projectiles from the server
                    if (tokenShip != null)
                    {
                        sp = JsonConvert.DeserializeObject <Ship>(p);// if ship is not null,get the ship
                    }
                    if (tokenStar != null)
                    {
                        st = JsonConvert.DeserializeObject <star>(p);// if the star is not null, get the star
                    }
                    if (tokenProj != null)
                    {
                        pj = JsonConvert.DeserializeObject <projectile>(p);// if the projectile is not null, get the projectile
                    }
                    //avoid the race condition
                    lock (theworld)
                    {
                        if (sp != null)
                        {
                            if (sp.getHp() > 0)
                            {
                                theworld.addShip(sp);// if the hp is greater than 0, add to the current world
                                if (ships.Contains(sp.getID()) == false)
                                {
                                    ships.Add(sp.getID());
                                    handlescore(sp);
                                }
                            }
                            else
                            {
                                handledie(sp);
                                ships.Remove(sp.getID());
                                theworld.removeShip(sp);//remove the destoryed ship
                            }
                        }

                        if (pj != null)
                        {
                            // if the projectile is still alive, add it to the projectils group
                            if (pj.checkAlive() == true)
                            {
                                theworld.addproj(pj);
                            }
                            // if projectile is not alive, remove it from the projectile group
                            else
                            {
                                theworld.removeProjectile(pj);
                            }
                        }
                        //check the star then add to the star group

                        if (st != null)
                        {
                            theworld.addStar(st);
                        }
                    }
                }



                // Then remove it from the SocketState's growable buffer
                state.sb.Remove(0, p.Length);

                frametick();
            }

            state.callMe = ReceiveWorld;
            Handlekey();
            NController.GetData(state);
        }