public bool powerUpReset; // used to reset the powerup durations void Start() { // assigning the players/platform generators start position platformStartPoint = platformGenerator.position; playerStartPoint = thePlayer.transform.position; // finding the score manager theScoreManager = FindObjectOfType <ScoreManager>(); thePowerUpManager = FindObjectOfType <powerUpManager>(); //GameAnalytics.Initialize (); //GameAnalytics.NewDesignEvent ("Game Loaded"); }
private void Start() { manager = GameObject.Find("PowerUpManager").GetComponent <powerUpManager>(); }
// Start is called before the first frame update void Start() { thepowerupManager = FindObjectOfType <powerUpManager>(); }
public Color[] myColours; // list of colours to change to depending on the powerup void Start() { myPowerManager = FindObjectOfType <powerUpManager>(); }
// Use this for initialization void Awake() { Instance = this; }