Example #1
0
    void Start()
    {
        this.timeout = 1;

        this.currentWaitingTime = 0;

        this.currentEnumFlying = posEnumFlyingDinosour.FIRST;
    }
Example #2
0
    void instantiateDinosaur( )
    {
        if (this.currentEnumFlying == posEnumFlyingDinosour.FIRST)
        {
            positionInstanteate = new Vector3(posInstantiateFirst.position.x,
                                              Random.Range(posInstantiateFirst.position.y, posInstantiateSecond.position.y),
                                              posInstantiateFirst.position.z);

            currentEnumFlying = posEnumFlyingDinosour.SECOND;
        }
        else if (currentEnumFlying == posEnumFlyingDinosour.SECOND)
        {
            float _random = UnityEngine.Random.Range(0, 100);

            if (_random < 50)
            {
                positionInstanteate = new Vector3(posInstantiateSecond.position.x,
                                                  Random.Range(posInstantiateFirst.position.y, posInstantiateSecond.position.y),
                                                  posInstantiateSecond.position.z);

                currentEnumFlying = posEnumFlyingDinosour.FIRST;
            }
            else
            {
                positionInstanteate = new Vector3(posInstantiateSecond.position.x,
                                                  Random.Range(posInstantiateSecond.position.y, posInstantiateThird.position.y),
                                                  posInstantiateSecond.position.z);

                currentEnumFlying = posEnumFlyingDinosour.THIRD;
            }
        }
        else
        {
            positionInstanteate = new Vector3(posInstantiateThird.position.x,
                                              Random.Range(posInstantiateSecond.position.y, posInstantiateThird.position.y),
                                              posInstantiateThird.position.z);

            currentEnumFlying = posEnumFlyingDinosour.SECOND;
        }

        Instantiate(dino, positionInstanteate, Quaternion.identity);

        //GameObject _fly = EnemyListControl.sharedEnemyList().addDisabledEnemy( EnemyType.Dino04MoveFly, positionInstanteate );

        this.timeout = Random.Range(2.0f, 3.0f);
    }