// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); plyctrl = player.GetComponent <playercontrol>(); distanceOffset = 1.5f; }
// Use this for initialization void Start() { distanceLimit = 3.5f; player = GameObject.FindGameObjectWithTag("Player"); plyctrl = player.GetComponent <playercontrol>(); canGiveSushi = false; }
// Start is called before the first frame update void OnTriggerStay2D(Collider2D other) { playercontrol pc = other.GetComponent <playercontrol>(); if (pc != null) { pc.ChangeHealth(-1); } }
void OnCollisionEnter2D(Collision2D other) //赋予碰撞检测属性 { playercontrol pc = other.gameObject.GetComponent <playercontrol>(); if (pc != null) { pc.ChangeHealth(-1); } }
void Start() { currentHealth = fullHealth; controlMovement = GetComponent <playercontrol> (); // HUD initialization healthSlider.maxValue = fullHealth; healthSlider.value = fullHealth; damaged = false; playerAS = GetComponent <AudioSource> (); }
///碰撞检测相关 void OnTriggerEnter2D(Collider2D other) { playercontrol pc = other.gameObject.GetComponent <playercontrol>(); if (pc != null) { if (pc.MyCurrentHealth < pc.MyMaxHealth) { pc.ChangeHealth(1); Instantiate(collectEffect, transform.position, Quaternion.identity);//生成特效 Destroy(this.gameObject); } } }
// Start is called before the first frame update void Start() { playercontrolerscript = GameObject.Find("player").GetComponent <playercontrol>(); }
// Use this for initialization void Start() { gameObject.name = m_playerName; transform.FindChild("body").gameObject.GetComponent <Renderer>().material.color = m_playerColor; playercontrl = gameObject.GetComponentInChildren <playercontrol>(); cameraTrans = transform.FindChild("Camera"); camera = cameraTrans.GetComponent <Camera>(); chat = GetComponent <chatScript>(); audioListener = cameraTrans.GetComponent <AudioListener>(); fireCon = gameObject.GetComponentInChildren <fireControl>(); inputCol = transform.FindChild("inputCollider").GetComponent <Collider>(); networkPlayer = GetComponent <NetworkPlayer>(); if (networkPlayer) { networkPlayer.playerName = m_playerName; networkPlayer.playerColor = m_playerColor; } if (!isLocalPlayer) { if (chat) { chat.enabled = false; } if (playercontrl) { playercontrl.enabled = false; } if (camera) { camera.enabled = false; } if (audioListener) { audioListener.enabled = false; } if (inputCol) { inputCol.enabled = false; } if (fireCon) { fireCon.enabled = false; } if (networkPlayer) { networkPlayer.enabled = false; } } }
void Start() { playerControl = GetComponent <playercontrol>(); }
// Use this for initialization void Start() { playercontrolref = transform.GetComponent<playercontrol>(); }
void Start() { player_control = GameObject.FindGameObjectsWithTag("CurPlayer")[0].GetComponent <playercontrol>(); DragonObject = GameObject.FindGameObjectsWithTag("Dragon")[0].GetComponent <dragonAI>(); }
// Start is called before the first frame update void Start() { playercontrolerscript = GameObject.Find("player").GetComponent <playercontrol>(); InvokeRepeating("SpawnObstacle", startDalay, repeatRate); }