void Start() { boxCol = GetComponent <BoxCollider2D>(); anim = standing.GetComponent <playeranimator>(); //we make sure the sliding animation for the character is deactivated sliding.SetActive(false); //we find the flash object flash = GameObject.Find("flash"); //we find the main camera and pair it to cam cam = GameObject.Find("Main Camera"); //we send a message to the camera with our speed. cam.SendMessage("receiveSpeed", speed); //we set the origspeed to speed so we can keep track of it while playing origSpeed = speed; }
void Start() { //this prevents rotation against physics transform.GetComponent<Rigidbody2D>().fixedAngle=true; boxCol = GetComponent<BoxCollider2D>(); anim = standing.GetComponent<playeranimator>(); //we make sure the sliding animation for the character is deactivated sliding.SetActive(false); //we find the flash object flash = GameObject.Find("flash"); //we find the main camera and pair it to cam cam = GameObject.Find("Main Camera"); machu = GameObject.Find("backgroundmachu"); background = GameObject.Find("backgroundback"); clouds = GameObject.Find("clouds"); //we send a message to the camera with our speed. cam.SendMessage("receiveSpeed", speed); //we set the origspeed to speed so we can keep track of it while playing origSpeed = speed; timeTracker = 0f; beginTouchTime = 0f; endTouchTime = 0f; doubleJump = 0; Input.multiTouchEnabled = false; }