// Use this for initialization
    void Start()
    {
        //Debug.Log("Event script for room 4 initialized!");
        exitDoor  = GameObject.FindWithTag("Exit_R4").GetComponent <door_script>();
        entryDoor = GameObject.FindWithTag("Entry_R4").GetComponent <door_script>();

        player          = GameObject.FindObjectOfType(typeof(player_script)) as player_script;
        nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R5)) as event_script_R5;
        dialogManager   = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script;

        mud                = GameObject.FindObjectOfType(typeof(mud_script)) as mud_script;
        mudSwitch          = GameObject.FindObjectOfType(typeof(switch_script)) as switch_script;
        colliderE          = GameObject.Find("Collider [R4] Lightning").GetComponent <PolygonCollider2D> ();
        defaultPlayerSpeed = player.getSpeed();
        mud.drain();

        audio = GameObject.Find("EventManager_R4");
    }