void endEffect() { playerWeapon playerScript = player.GetComponent <playerWeapon>(); playerScript.powerUp(false, type); Destroy(gameObject); }
private void Update() { currentweapon = WeaponManager.getCurrentWeapon(); if (pauseMenu.isOn) { return; } if (currentweapon.firerate <= 0f) { if (Input.GetButtonDown("Fire1")) { shoot(); } } else { if (Input.GetButtonDown("Fire1")) { InvokeRepeating("shoot", 0f, 1f / currentweapon.firerate); } else if (Input.GetButtonUp("Fire1")) { CancelInvoke("shoot"); } } }
void startEffect() { playerWeapon playerScript = player.GetComponent <playerWeapon>(); playerScript.powerUp(true, type); GetComponent <SpriteRenderer>().enabled = false; GetComponent <CircleCollider2D>().enabled = false; }
void EquipWeapon(playerWeapon _weapon) { currentWeapon = _weapon; GameObject weaponIns = (GameObject)Instantiate(_weapon.weaponGfx, weaponHolder.position, weaponHolder.rotation); weaponIns.transform.SetParent(weaponHolder); currentGfx = weaponIns.GetComponent <weaponGfx>(); if (currentGfx == null) { Debug.LogError("Graphics Not Attached"); } if (isLocalPlayer) { Utility.SetLayerReccursively(weaponIns, LayerMask.NameToLayer(WeaponLayerName)); } }