void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Ground") { ps.isGrounded = true; playerAnimator.SetBool("isJumping", false); } if (collision.collider.tag == "Enemy") { playerAnimator.SetTrigger("isHurt"); ps.getHit(10.0f); gui.ChangeLife(ps.getHp()); } }