Example #1
0
    void  showStateImage(GameObject thePlayer)
    {
        playerStar       thePlayerStar = thePlayer.GetComponent <playerStar> ();
        UIStateShowImage BB            = theStateImageB.GetComponent <UIStateShowImage> ();

        BB.makeClear();
        BB.makeDrawing(thePlayerStar.theValues, thePlayerStar.theTitles);
        UIStateShowImage FF = theStateImageF.GetComponent <UIStateShowImage> ();

        FF.makeClear();
        FF.makeDrawing(thePlayerStar.theValues, thePlayerStar.theTitles);

//		UIStateShowImage [] theImagesFrState =  theStateImage.GetComponentsInChildren<UIStateShowImage> ();
//		if (thePlayer)
//		{
//			playerStar thePlayerStar = thePlayer.GetComponent <playerStar> ();
//			if (thePlayerStar)
//			{
//				foreach (UIStateShowImage S in theImagesFrState)
//				{
//					S.makeClear ();
//					S.makeDrawing (thePlayerStar.theValues, thePlayerStar.theTitles);
//				}
//			}
//		}
//		else
//		{
//
//			foreach (UIStateShowImage S in theImagesFrState)
//			{
//				S.makeClear ();
//				S.makeDrawing (new List<float> (), new List<string> ());
//			}
//		}
    }
Example #2
0
 private void makeStateImage()
 {
     if (therPlayer)
     {
         playerStar thePlayerStar = therPlayer.GetComponent <playerStar> ();
         if (thePlayerStar)
         {
             foreach (UIStateShowImage S in theImagesFrState)
             {
                 S.makeClear();
                 S.makeDrawing(thePlayerStar.theValues, thePlayerStar.theTitles);
             }
         }
     }
     else
     {
         foreach (UIStateShowImage S in theImagesFrState)
         {
             S.makeClear();
             S.makeDrawing(new List <float> (), new List <string> ());
         }
     }
 }