public static uint PlayerNumToIndex(playerNum p) { return playerNumToIndex[p]; }
public static Controls getControls(playerNum getPlayerNum) { var controls = new Controls(); switch (getPlayerNum) { case playerNum.PLAYER1: MonoBehaviour.print ("this is player 1!!"); controls.horizontal = "1pHorizontal"; controls.vertical = "1pVertical"; controls.fire1 = "1pFire1"; controls.fire2 = "1pFire2"; controls.fire3 = "1pFire3"; controls.jump = "1pJump"; break; case playerNum.PLAYER2: //print ("this is player 2!!"); controls.horizontal = "2pHorizontal"; controls.vertical = "2pVertical"; controls.fire1 = "2pFire1"; controls.fire2 = "2pFire2"; controls.fire3 = "2pFire3"; controls.jump = "2pJump"; break; case playerNum.PLAYER3: //print ("this is player 3!!"); controls.horizontal = "3pHorizontal"; controls.vertical = "3pVertical"; controls.fire1 = "3pFire1"; controls.fire2 = "3pFire2"; controls.fire3 = "2pFire3"; controls.jump = "3pJump"; break; case playerNum.PLAYER4: //print ("this is player 4!!"); controls.horizontal = "4pHorizontal"; controls.vertical = "4pVertical"; controls.fire1 = "4pFire1"; controls.fire2 = "4pFire2"; controls.fire3 = "2pFire3"; controls.jump = "4pJump"; break; case playerNum.PLAYER5: //print ("this is player 5!!"); controls.horizontal = "5pHorizontal"; controls.vertical = "5pVertical"; controls.fire1 = "5pFire1"; controls.fire2 = "5pFire2"; controls.fire3 = "2pFire3"; controls.jump = "5pJump"; break; case playerNum.PLAYER6: //print ("this is player 6!!"); controls.horizontal = "6pHorizontal"; controls.vertical = "6pVertical"; controls.fire1 = "6pFire1"; controls.fire2 = "6pFire2"; controls.fire3 = "2pFire3"; controls.jump = "6pJump"; break; case playerNum.PLAYER7: //print ("this is player 7!!"); controls.horizontal = "7pHorizontal"; controls.vertical = "7pVertical"; controls.fire1 = "7pFire1"; controls.fire2 = "7pFire2"; controls.fire3 = "2pFire3"; controls.jump = "7pJump"; break; case playerNum.PLAYER8: Debug.Log ("this is player 8!!"); controls.horizontal = "8pHorizontal"; controls.vertical = "8pVertical"; controls.fire1 = "8pFire1"; controls.fire2 = "8pFire2"; controls.fire3 = "2pFire3"; controls.jump = "8pJump"; break; default: Debug.Log ("There is no player... oops!"); break; } return controls; }