Example #1
0
 // Use this for initialization
 void Start()
 {
     theRigidBody = GetComponent <Rigidbody2D>();
     sr           = GetComponent <SpriteRenderer>();
     lsr          = legsSprite.GetComponent <SpriteRenderer>();
     pAim         = GameObject.FindObjectOfType(typeof(playerAim)) as playerAim;
     smScript     = SoundManager.GetComponent <soundManager>();
     pShoot       = GameObject.FindObjectOfType(typeof(playerShoot)) as playerShoot;
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     theRigidBody          = GetComponent <Rigidbody2D>();
     pAim                  = GameObject.FindObjectOfType(typeof(playerAim)) as playerAim;
     animationController   = ShotRenderer.GetComponent <Animator>();
     hitbox                = ShotRenderer.GetComponent <PolygonCollider2D>();
     scoreText             = GameObject.Find("scorep" + playerNumber).GetComponent <Text>();
     smScript              = SoundManager.GetComponent <soundManager>();
     pMove                 = this.gameObject.GetComponent <playerMove>();
     victoryCanvas.enabled = true;
 }
    public GameObject anaNode;                  //ANALYTICS

    void Start()
    {
//		TM = transform.parent.GetComponent<TimeManager>();

        TeleK       = GetComponent <Telekinesis>();
        TimeSlow    = GetComponent <TimeSlow>();
        reticule    = GetComponent <playerAim>();
        MindBullets = GetComponent <MindBullets>();

        selectWeapon(Weapon.NoWeapon);
    }