private void Start() { p1c = GetComponent <player1Controller>(); currentChar = getRandomChar(); blackScreenRenderer = BlackScreen.GetComponent <SpriteRenderer>(); initKeysMap(); }
void Start() { player1 = player1Obj.GetComponent <player1Controller>(); player2 = player2Obj.GetComponent <player2Controller>(); playerBodies = new Rigidbody2D[2]; playerBodies[0] = player1Obj.GetComponent <Rigidbody2D>(); playerBodies[1] = player2Obj.GetComponent <Rigidbody2D>(); chainBodies = new List <Rigidbody2D>(); chainSprings = new List <SpringJoint2D>(); foreach (GameObject chain in chains) { chainBodies.Add(chain.GetComponent <Rigidbody2D>()); foreach (SpringJoint2D spring in chain.GetComponents <SpringJoint2D>()) { chainSprings.Add(spring); } } int i = 0; foreach (string key in physVals.Keys) { float min = physVals[key][0]; float max = physVals[key][1]; float init = physVals[key][2]; createValueSlider(key, min, max, init, sliderPos, -yOffset * i); i++; } }
void Start() { playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <player1Controller>(); bulletBody = GetComponent <Rigidbody2D>(); }