private void SwipeHandler(SwipeInfo swipeInfo) { if (0.1f < (1 - (swipeInfo.startPoint.x / swipeInfo.endPoint.x)) && (1 - (swipeInfo.startPoint.x / swipeInfo.endPoint.x)) < 0.9f) { if (swipeInfo.startPoint.x < swipeInfo.endPoint.x) { Debug.Log("Derecha " + swipeInfo.startPoint.x + " " + swipeInfo.endPoint.x + " " + (swipeInfo.duration)); motor.DoMove(1, Vector2.zero); } } if (0.1f < (1 - (swipeInfo.endPoint.x / swipeInfo.startPoint.x)) && (1 - (swipeInfo.endPoint.x / swipeInfo.startPoint.x)) < 0.9f) { if (swipeInfo.startPoint.x > swipeInfo.endPoint.x) { Debug.Log("Izquierda " + swipeInfo.startPoint.x + " " + swipeInfo.endPoint.x + " " + (swipeInfo.duration)); motor.DoMove(-1, Vector2.zero); } } if (0.25f < (1 - (swipeInfo.startPoint.y / swipeInfo.endPoint.y)) && (1 - (swipeInfo.startPoint.y / swipeInfo.endPoint.y)) < 0.75f) { if (swipeInfo.duration < 0.1) { // Swipe RĂ¡pido resultando en un Hop motor.DoJump(0.5f, swipeInfo.endPoint); } else { // Swipe Lento resultando en un Jump motor.DoJump(1, swipeInfo.endPoint); } } else { // Swipe hacia abajo resultado en un slide motor.DoSlide(1, Vector2.zero); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { _character = other.GetComponent("platformerControl") as platformerControl; if (DesiredAction == States.Run) { _character.DoMove(1, Vector2.zero); } else if (DesiredAction == States.Jump) { _character.DoJump(1f, Vector2.zero); } else if (DesiredAction == States.Slide) { _character.DoSlide(-1, Vector2.zero); } _character = null; } }
public void Up() { nextFire = Time.time + fireRate; motor.DoJump(1, Vector2.zero); }