Example #1
0
    void Awake()
    {
        anim = GetComponent <Animator>();
        pla  = GetComponent <pla>();

        currentHealth = startHealth;
        currentShield = startShield;
        currentSkill  = startSkill;
    }
Example #2
0
 void textScore()
 {
     t.text = "F의 Score" + Fscore;
     if (Input.GetKeyDown(KeyCode.F))
     {
         Fscore += 1;
         t.text  = "F의 Score" + Fscore;
     }
     if (Fscore == 50)
     {
         controller = GetComponentInParent <Canvas>().GetComponentInParent <pla>();
         controller.Finish_Competition(1);
     }
     //Debug.Log("시발시발" + SceneChange.checkSkill);
 }
Example #3
0
    private void Controll_Data(string data)
    {
        //1 : 나로호!
        //2 : 쉴드!
        //3 : 삼연사

        if (data.Contains("INIT"))
        {
            //INIT PROGRAM. GET PLAYER OBJECT!
            Local_Player = GameObject.Find("Local_Player");
            if (Local_Player == null)
            {
                Debug.LogError("Local_Player NOT FOUND !!!!");
            }
            else
            {
                Debug.LogError("Local_Player FOUND.");
                Local_Player_Controller = Local_Player.GetComponent <pla>();
            }
        }
        else if (data.Contains("NAROHO"))
        {
            Local_Player_Controller.Act(1);
        }

        else if (data.Contains("SHIELD"))
        {
            Local_Player_Controller.Act(2);
        }

        else if (data.Contains("TANGTANGTANG"))
        {
            Local_Player_Controller.Act(3);
        }

        else if (data.Contains("volume"))
        {
            string replaced = data.Replace("volume:", "");
            int    result   = Int32.Parse(replaced);
            Local_Player_Controller.Receive_Decibel(result);
        }
        //if (data.Contains(""))
    }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     t = GetComponent <Text>();
     other_controller = GameObject.Find("Player").GetComponent <pla>();
 }
Example #5
0
 // Start is called before the first frame update
 void Start()
 {
     t          = GetComponent <Text>();
     controller = GetComponentInParent <Canvas>().GetComponentInParent <pla>();
 }