void OnCollisionEnter(Collision col) { GameObject _pl; if (col.collider.tag != null && !dead) { if (col.collider.tag == "Player") { _pl = col.gameObject; pl_ctrl _plScript = _pl.GetComponent <pl_ctrl> (); if (!_plScript.isUber) { _plScript.CmdDie(); } } else if (col.collider.tag == "bullet") { this.Die(); } } }