Example #1
0
        public static physx.PxVec4 *OpSubscriptConst(physx.PxMat44 lhs, uint num)
        {
            physx.PxMat44 *pvk_in_lhs = &lhs;
            uint           pvk_in_num = num;

            return(PxVec4_const_PxMat44_operator_Ptr_Subscript_uint_(pvk_in_lhs, pvk_in_num));
        }
Example #2
0
        public static physx.PxMat44 *OpStarEqual(physx.PxMat44 lhs, float scalar)
        {
            physx.PxMat44 *pvk_in_lhs    = &lhs;
            float          pvk_in_scalar = scalar;

            return(PxMat44_PxMat44_operator_Ptr_StarEqual_float_(pvk_in_lhs, pvk_in_scalar));
        }
Example #3
0
 public static physx.PxMat44 OpMinus(physx.PxMat44 lhs)
 {
     physx.PxMat44  RetRef;
     physx.PxMat44 *pvk_in_lhs = &lhs;
     PxMat44_const_PxMat44_operator_Ptr_Minus(&RetRef, pvk_in_lhs);
     return(RetRef);
 }
Example #4
0
        public static float *OpCall(physx.PxMat44 lhs, uint row, uint col)
        {
            physx.PxMat44 *pvk_in_lhs = &lhs;
            uint           pvk_in_row = row;
            uint           pvk_in_col = col;

            return(float_PxMat44_operator_Ptr_Call_uint_uint_(pvk_in_lhs, pvk_in_row, pvk_in_col));
        }
Example #5
0
 public static physx.PxMat44 OpMultiply(physx.PxMat44 lhs, physx.PxMat44 *other)
 {
     physx.PxMat44  RetRef;
     physx.PxMat44 *pvk_in_lhs   = &lhs;
     physx.PxMat44 *pvk_in_other = other;
     PxMat44_const_PxMat44_operator_Ptr_Star_PxMat44_(&RetRef, pvk_in_lhs, pvk_in_other);
     return(RetRef);
 }
Example #6
0
        public PxMat44(physx.PxMat44 *other)
        {
            physx.PxMat44 *pvk_in_other = other;
            PxMat44        toInit;
            var            pvk_in_this = &toInit;

            void_PxMat44_PxMat44Ptr_Ctor_PxMat44_(pvk_in_this, pvk_in_other);
            this = toInit;
        }
Example #7
0
        public static physx.PxMat44 OpMultiply(physx.PxMat44 lhs, float scalar)
        {
            physx.PxMat44  RetRef;
            physx.PxMat44 *pvk_in_lhs    = &lhs;
            float          pvk_in_scalar = scalar;

            PxMat44_const_PxMat44_operator_Ptr_Star_float_(&RetRef, pvk_in_lhs, pvk_in_scalar);
            return(RetRef);
        }
Example #8
0
        public PxTransform(physx.PxMat44 *m)
        {
            physx.PxMat44 *pvk_in_m = m;
            PxTransform    toInit;
            var            pvk_in_this = &toInit;

            void_PxTransform_PxTransformPtr_Ctor_PxMat44_(pvk_in_this, pvk_in_m);
            this = toInit;
        }
Example #9
0
 internal static extern void PxVec3_const_PxMat44_getPositionPtr(physx.PxVec3 *pvk_RetRef, physx.PxMat44 *pvk_this);
Example #10
0
 internal static extern void PxVec3_const_PxMat44_rotatePtr_PxVec3_(physx.PxVec3 *pvk_RetRef, physx.PxMat44 *pvk_this, physx.PxVec3 *pvk_other);
Example #11
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor_PxIDENTITY_(physx.PxMat44 *pvk_this, physx.PxIDENTITY pvk_r);
Example #12
0
 internal static extern physx.PxMat44 *PxMat44_PxMat44_operator_Ptr_StarEqual_PxMat44_(physx.PxMat44 * pvk_lhs, physx.PxMat44 * pvk_other);
Example #13
0
 internal static extern void PxMat44_const_PxMat44_operator_Ptr_Star_PxMat44_(physx.PxMat44 *pvk_RetRef, physx.PxMat44 *pvk_lhs, physx.PxMat44 *pvk_other);
Example #14
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor(physx.PxMat44 *pvk_this);
Example #15
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor_float_(physx.PxMat44 *pvk_this, float pvk_r);
Example #16
0
 internal static extern void PxMat44_const_PxMat44_getTransposePtr(physx.PxMat44 *pvk_RetRef, physx.PxMat44 *pvk_this);
Example #17
0
 internal static extern void PxMat44_const_PxMat44_operator_Ptr_Minus(physx.PxMat44 *pvk_RetRef, physx.PxMat44 *pvk_lhs);
Example #18
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor_PxVec3_PxVec3_PxVec3_PxVec3_(physx.PxMat44 *pvk_this, physx.PxVec3 *pvk_col0, physx.PxVec3 *pvk_col1, physx.PxVec3 *pvk_col2, physx.PxVec3 *pvk_col3);
Example #19
0
 internal static extern void PxMat44_const_PxMat44_operator_Ptr_Star_float_(physx.PxMat44 *pvk_RetRef, physx.PxMat44 *pvk_lhs, float pvk_scalar);
Example #20
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor_PxQuat_(physx.PxMat44 *pvk_this, physx.PxQuat *pvk_q);
Example #21
0
 internal static extern physx.PxMat44 *PxMat44_PxMat44_operator_Ptr_StarEqual_float_(physx.PxMat44 * pvk_lhs, float pvk_scalar);
Example #22
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor_PxVec4_(physx.PxMat44 *pvk_this, physx.PxVec4 *pvk_diagonal);
Example #23
0
 internal static extern float *float_PxMat44_operator_Ptr_Call_uint_uint_(physx.PxMat44 *pvk_lhs, uint pvk_row, uint pvk_col);
Example #24
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor_PxMat33_PxVec3_(physx.PxMat44 *pvk_this, physx.PxMat33 *pvk_axes, physx.PxVec3 *pvk_position);
Example #25
0
 internal static extern void PxVec4_const_PxMat44_transformPtr_PxVec4_(physx.PxVec4 *pvk_RetRef, physx.PxMat44 *pvk_this, physx.PxVec4 *pvk_other);
Example #26
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor_PxTransform_(physx.PxMat44 *pvk_this, physx.PxTransform *pvk_t);
Example #27
0
 internal static extern void PxVec3_const_PxMat44_getBasisPtr_int_(physx.PxVec3 *pvk_RetRef, physx.PxMat44 *pvk_this, int pvk_num);
Example #28
0
 internal static extern bool bool_const_PxMat44_operator_Ptr_EqualEqual_PxMat44_(physx.PxMat44 *pvk_lhs, physx.PxMat44 *pvk_m);
Example #29
0
 internal static extern void void_PxMat44_setPositionPtr_PxVec3_(physx.PxMat44 *pvk_this, physx.PxVec3 *pvk_position);
Example #30
0
 internal static extern void void_PxMat44_PxMat44Ptr_Ctor_PxMat44_(physx.PxMat44 *pvk_this, physx.PxMat44 *pvk_other);