public PxQuat(physx.PxMat33.Ref m) : this((physx.PxMat33 *)(*((IntPtr *)(&m)))) { //ctor piping; }
public static physx.PxVec3 PxDiagonalize(physx.PxMat33.Ref m, physx.PxQuat.Ref axes) { return(PxDiagonalize((physx.PxMat33 *)(*((IntPtr *)(&m))), (physx.PxQuat *)(*((IntPtr *)(&axes))))); }
public static physx.PxMassPropertiesPtr New(float m, physx.PxMat33.Ref inertiaT, physx.PxVec3.Ref com) { return(New(m, (physx.PxMat33 *)(*((IntPtr *)(&inertiaT))), (physx.PxVec3 *)(*((IntPtr *)(&com))))); }
public static physx.PxMat33 *OpStarEqual(physx.PxMat33 lhs, physx.PxMat33.Ref other) { return(OpStarEqual(lhs, (physx.PxMat33 *)(*((IntPtr *)(&other))))); }
public PxMat33(physx.PxMat33.Ref other) : this((physx.PxMat33 *)(*((IntPtr *)(&other)))) { //ctor piping; }
public static physx.PxMat33 OpMultiply(physx.PxMat33 lhs, physx.PxMat33.Ref other) { return(OpMultiply(lhs, (physx.PxMat33 *)(*((IntPtr *)(&other))))); }
public static bool OpEquals(physx.PxMat33 lhs, physx.PxMat33.Ref m) { return(OpEquals(lhs, (physx.PxMat33 *)(*((IntPtr *)(&m))))); }
public PxMat44(physx.PxMat33.Ref axes, physx.PxVec3.Ref position) : this((physx.PxMat33 *)(*((IntPtr *)(&axes))), (physx.PxVec3 *)(*((IntPtr *)(&position)))) { //ctor piping; }
public physx.PxBounds3 transformFast(physx.PxMat33.Ref matrix, physx.PxBounds3.Ref bounds) { return(transformFast((physx.PxMat33 *)(*((IntPtr *)(&matrix))), (physx.PxBounds3 *)(*((IntPtr *)(&bounds))))); }
public physx.PxBounds3 basisExtent(physx.PxVec3.Ref center, physx.PxMat33.Ref basis, physx.PxVec3.Ref extent) { return(basisExtent((physx.PxVec3 *)(*((IntPtr *)(¢er))), (physx.PxMat33 *)(*((IntPtr *)(&basis))), (physx.PxVec3 *)(*((IntPtr *)(&extent))))); }