/// <summary> /// 加入房間 /// </summary> public void onClickJoinRoom() { pHandler.JoinOrCreateRoom(); // RoomOptions roomOptions = new RoomOptions(); //roomOptions.MaxPlayers = 4; //PhotonNetwork.JoinOrCreateRoom(joinRoomInput.text, roomOptions, TypedLobby.Default); // PhotonNetwork.JoinRoom(joinRoomInput.text); }
public void OnClickJoinRoom() { pHandler.JoinOrCreateRoom(joinRoomInput.text); }
public void onClickJoinRoom() { pHandler.JoinOrCreateRoom(); }