Example #1
0
    private void MakePhone()
    {
        //if (playerinventory.currentMagic > 0)
        //{
        Vector2 temp  = new Vector2(animation.GetFloat("Horizontal"), animation.GetFloat("Vertical"));
        phone   Phone = Instantiate(phonePro, transform.position, Quaternion.identity).GetComponent <phone>();

        Phone.Setup(temp, ChooseProjectileDirection());
        // playerinventory.ReduceMagic(Arrow.magicCost);
        // reduceMagic.Raise();

        //}
    }