Example #1
0
    void Start()
    {
        state = GameObject.Find("persist_State").GetComponent <persist_state>();


        float r = 2.2f;

        for (int i = 0; i <= 5; i++)
        {
            GameObject cat = this.transform.GetChild(i).gameObject;
            //state.inCatCards.Add(cat.GetComponent<category>().cat, new List<GameObject>());

            Vector3 pos = cat.transform.position;
            pos.x = r * (float)Math.Sin(i * 2 * Math.PI / 6);
            pos.y = r * (float)Math.Cos(i * 2 * Math.PI / 6);
            cat.transform.position = pos;
            //Debug.Log(pos);
        }
        //Debug.Log("hello");
    }
Example #2
0
 void Start()
 {
     state     = GameObject.Find("persist_State").GetComponent <persist_state>();
     cardMaker = GameObject.Find("sort").GetComponent <CardMaker>();
 }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        state = GameObject.Find("persist_State").GetComponent <persist_state>();

        totalTime = state.remainedSortTime;
    }
Example #4
0
 void Start()
 {
     state = GameObject.Find("persist_State").GetComponent <persist_state>();
     TMP   = GetComponent <TextMeshProUGUI>();
 }