public void GameOver() { if (SS.Winstate) { //Trigger game over screen PauseMenu.GameOver(); YouWinMenu.SetActive(true); } }
public void GameOver() { //Trigger game over screen PauseMenu.GameOver(); GameOverMenu.SetActive(true); }
public void GameOver() { if (SS.Winstate) { //Trigger game over screen PauseMenu.GameOver(); YouWinMenu.SetActive(true); } }
public void GameOver() { //Trigger game over screen PauseMenu.GameOver(); GameOverMenu.SetActive(true); }