public void OutOfLanguage()
    {
        GameObject.FindGameObjectsWithTag("InputHandler")[0].GetComponent <InputHandler>().addObserver(this);

        if (timeline)
        {
            passCinematic = timeline.gameObject.GetComponent <passCinematicScript>();
            passCinematic.doEnable();
        }
        checkSave();
    }
    public void OutOfSave(bool isNew = false)
    {
        if (isNew)
        {
            firstTimefade.FadeIn(1f);
            GameObject.FindGameObjectsWithTag("MusicHandler")[0].GetComponent <handleMusicScript>().setVolume(0.3f, 2f);
            Debug.Log("Working ");
            InvokeRealTime("LaunchCinematic", 2f);
        }
        else
        {
            GameObject.FindGameObjectsWithTag("InputHandler")[0].GetComponent <InputHandler>().addObserver(this);

            inOption = false;
            passCinematic.doEnable();
            //GoToStart();
            UpdateProgress();
        }
    }