// Update is called once per frame
 void Update()
 {
     if (m_parallaxManager == null)
     {
         m_parallaxManager = GameObject.FindGameObjectWithTag("ParallaxManager").GetComponent <parralaxManager>();
     }
     this.transform.position -= m_directionMouvement * m_parallaxManager.getGroundSpeedf();
 }
    // Update is called once per frame
    void Update()
    {
        if (m_parallaxManager == null) {
            m_parallaxManager = GameObject.FindGameObjectWithTag("ParallaxManager").GetComponent<parralaxManager>();

        }
        this.transform.position -= m_directionMouvement * m_parallaxManager.getGroundSpeedf ();
    }