Example #1
0
    public void HandleData(p_AllMsg p_allmsg)
    {
        if (p_allmsg.NetworkMsg.type == (int)CmdType.REPLYJOIN)
        {
            List <string> ids       = p_allmsg.ReplyJoin.player_names;
            int           connectID = p_allmsg.ReplyJoin.real_player_id;
            game.on_reply_join(connectID, ids);
            Debug.Log("replyJoin connectID=" + connectID);
        }

        else if (p_allmsg.NetworkMsg.type == (int)CmdType.REPLYSTART)
        {
            bool isGameStart = p_allmsg.ReplyStart.start;
            game.on_reply_start(isGameStart);
        }
        else if (p_allmsg.NetworkMsg.type == (int)CmdType.REPLYASKFRAME)
        {
            Dictionary <int, List <SyncFrame> > replyframes = extract_replyFrames(p_allmsg.ReplyAskFrame.replyFrames);
            game.on_reply_frames(replyframes);
        }
        else if (p_allmsg.NetworkMsg.type == (int)CmdType.REPLYID)
        {
            int your_connectID = p_allmsg.ReplyID.your_connectID;

            game.on_reply_ID(your_connectID);
        }
    }
 public static p_AllMsg DeserializeData(byte[] data)
 {
     using (MemoryStream stream = new MemoryStream(data, 0, data.Length))
     {
         // int len = ProtoReader.DirectReadVarintInt32(stream);
         stream.Write(data, 0, data.Length);
         stream.Position = 0;
         p_AllMsg        = Serializer.Deserialize <p_AllMsg>(stream);
     }
     return(p_AllMsg);
 }
Example #3
0
    void DecodData()
    {
        byte[] bytes = NetCommon.Decode(ref ReceiveCache);
        if (bytes == null)
        {
            return;
        }

        p_AllMsg p_AllMsg = new p_AllMsg();

        p_AllMsg = Serialization.DeserializeData(bytes);
        NetCommon.HandleData(connectionID, p_AllMsg);
        DecodData();
    }
Example #4
0
    public p_AllMsg ReceiveData()
    {
        byte[] bytes = null;
        bytes = TCPSocket.ReceiveData();
        cache.AddRange(bytes);
        byte[]   data     = Decode(ref cache);
        p_AllMsg p_allmsg = null;

        if (bytes != null)
        {
            p_allmsg = new p_AllMsg();
            p_allmsg = Serialization.DeserializeData(data);
        }

        return(p_allmsg);
    }
 public static p_AllMsg DeserializeData(byte[] data)
 {
     using (MemoryStream stream = new MemoryStream(data, 0, data.Length))
     {
         stream.Write(data, 0, data.Length);
         stream.Position = 0;
         try
         {
             p_AllMsg = Serializer.Deserialize <p_AllMsg>(stream);
         }
         catch (Exception ex)
         {
             throw new Exception("DeserializeData error" + ex);
         }
     }
     return(p_AllMsg);
 }
Example #6
0
 void ReadData()
 {
     byte[] bytes = Decode(ref cache);
     if (bytes != null)
     {
         //Debug.Log("once decode at times : " + times + " bytes length is: " + bytes.Length);
         Server_msg = new p_AllMsg();
         Server_msg = Serialization.DeserializeData(bytes);
         //Debug.Log("Receive Server_msg.NetworkMsg.type Finished!!" + ((CmdType)Server_msg.NetworkMsg.type).ToString());
         HandleData(Server_msg);
         ReadData();
     }
     else
     {
         isReceiving = false;
     }
 }
    public static byte[] SerializeData(BaseProtocol baseProtocol, NetworkMsg networkMsg, ReplyGetRooms replyGetRooms = null, ReplyJoin replyJoin = null,
                                       ReplyAskFrame replyAskFrame = null, ReplyID replyID = null, ReplyStart replyStart = null)
    {
        p_AllMsg = new p_AllMsg();
        if (baseProtocol != null)
        {
            Buffer_BaseProtocol(baseProtocol);
        }
        if (networkMsg != null)
        {
            Buffer_NetworkMsg(networkMsg);
        }
        if (networkMsg.type == (int)CmdType.REPLYGETROOMS)
        {
            replyGetRooms = networkMsg as ReplyGetRooms;
            Buffer_ReplyGetRooms(replyGetRooms);
        }
        else if (networkMsg.type == (int)CmdType.REPLYJOIN)
        {
            replyJoin = networkMsg as ReplyJoin;
            Buffer_ReplyJoin(replyJoin);
        }
        else if (networkMsg.type == (int)CmdType.REPLYASKFRAME)
        {
            replyAskFrame = networkMsg as ReplyAskFrame;
            Buffer_ReplyAskFrame(replyAskFrame);
        }
        else if (networkMsg.type == (int)CmdType.REPLYSTART)
        {
            replyStart = networkMsg as ReplyStart;
            BufferReplyStart(replyStart);
        }
        else if (networkMsg.type == (int)CmdType.REPLYID)
        {
            replyID = networkMsg as ReplyID;
            Buffer_ReplyID(replyID);
        }

        return(Serialize <p_AllMsg>(p_AllMsg));
    }
    public static byte[] Serialize(BaseProtocol baseProtocol, NetworkMsg networkMsg,
                                   StartGame startGame = null, Frame frame = null, SyncFrame syncFrame = null, AskFrame askFrame = null
                                   )//在这可以继续添加要发送的Msg
    {
        p_AllMsg = new p_AllMsg();
        if (baseProtocol != null)
        {
            Buffer_BaseProtocol(baseProtocol);
        }
        if (networkMsg != null)
        {
            Buffer_NetworkMsg(networkMsg);
        }

        if (networkMsg.type == (int)CmdType.START)
        {
            startGame = networkMsg as StartGame;
            Buffer_StartGame(startGame);
        }
        if (networkMsg.type == (int)CmdType.FRAME)
        {
            frame = networkMsg as Frame;
            Buffer_Frame(frame);
        }

        if (networkMsg.type == (int)CmdType.SYNC_FRAME)
        {
            Buffer_SyncFrame(syncFrame);
        }
        if (networkMsg.type == (int)CmdType.ASKFRAME)
        {
            askFrame = networkMsg as AskFrame;
            Buffer_AskFrame(askFrame);
        }
        return(Serialize <p_AllMsg>(p_AllMsg));
    }
Example #9
0
    public static void HandleData(int clientID, p_AllMsg p_allmsg)
    {
        //p_AllMsg ReceiveMsg = new p_AllMsg();
        int msg_type = p_allmsg.NetworkMsg.type;
        int seq      = p_allmsg.BaseProtocol.seq;

        //gameServer.hanldeSeq(client_id, seq);

        //Console.WriteLine("get client: " + client_id + "seq pkg : " + seq);
        if (msg_type == (int)CmdType.START)
        {
            Debug.Log("get start info\n");
            gameServer.OnGameStart(clientID);
        }
        else if (msg_type == (int)CmdType.FRAME)
        {
            Debug.Log("get frame info " + clientID.ToString() + "\n");
            int frame_count = p_allmsg.Frame.syncFrame.frame_count;
            int player_id   = p_allmsg.Frame.player_id;
            List <CustomSyncMsg> msg_list  = extract_msg(p_allmsg.Frame.syncFrame.msg_list);
            SyncFrame            syncFrame = new SyncFrame(frame_count, 0);
            syncFrame.msg_list = msg_list;

            Frame frame = new Frame(player_id, syncFrame);
            gameServer.OnGetFrame(frame, clientID);
        }

        else if (msg_type == (int)CmdType.ASKFRAME)
        {
            Debug.Log("get askframe info from" + clientID.ToString() + "\n");
            List <int> frames = new List <int>();
            foreach (int val in p_allmsg.AskFrame.frame)
            {
                frames.Add(val);
            }
            gameServer.OnAskFrame(frames, clientID);
        }
        else if (msg_type == (int)CmdType.JOIN)
        {
            Debug.Log("get join info, it is from :" + clientID);
            gameServer.OnPlayerJoin(clientID);
        }
        //else if (msg_type == (int)CmdType.ASKCHASEFRAME)
        //{
        //    //Console.WriteLine("get asked chase frame request");
        //    List<int> areas_id = p_allmsg.AskChaseFranme.areas_id;
        //    Dictionary<int, List<int>> areas_to_frame = p_allmsg.AskChaseFranme.area_to_frame;
        //    int player_Id = p_allmsg.AskChaseFranme.player_id;
        //    if (player_Id == -1)
        //    {
        //        areas_id = null;
        //        areas_to_frame = null;
        //    }
        //    //List<int> miss_frame = allMsg.AskFrame.frame_list;
        //    //int area_id = allMsg.AskFrame.area_id;
        //    gameServer.OnAskedChaseFrame(clientID, areas_id, areas_to_frame);
        //}
        //else if (msg_type == (int)CmdType.END)
        //{
        //    //Console.WriteLine("get End");
        //    gameServer.OnGetEnd(clientID);
        //}
    }